The Games We Play
The Games We Play
A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.
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Thursday, 26 December 2013
Stats Review 2013
Thursday, 19 December 2013
Games Played 18 December 2013
Christmas & New Year
A number of people have expressed an interest so what will happen is that Dave D will be there at the normal time and if no one else turns up he will go home. All this is subject to there not being a thick layer of snow on the ground.
Merry Christmas and a Happy New Year who read this.
Sunday, 15 December 2013
Games Played 11 December 2013
Saturday, 7 December 2013
Games Played 4 December 2013
Sunday, 1 December 2013
Games Played 27 November 2013
Saturday, 23 November 2013
Games Played 20 November 2013
Although the place had changed, the games were very much the usual suspects being (as at this moment 5 of the top 6 games played this year), although going on longer. We have more available time in the new place and in this case the last players didn't leave until around 11:30. If this is the regular situation, then the recorded player hours are going to rise regardless of whether we get more people or not.
Thursday, 14 November 2013
Games Played 13 November 2013
Full list of games follows
Halesowen Boardgamers is moving
Starting from 20 November we will now meet at the Stag & Three Horseshoes pub. This is on the Birmingham side of Halesowen at the top of Mucklow Hill. A room has been arranged on the upper floor which is several times larger than our previous location and will make it possible to run more than three games at the same time, while it should also be easy to move around if someone needs to get out of the room without having to squeeze between the backs of chairs. It should also be possible to stay until around 11:30 allowing the possibility for slightly longer games to be played if required.
There is separate access from the outside of the pub at the back, so it won't be necessary to lug bags through the bar area and we will also have access to the bar from inside. Car Parking is at the front and back of the pub and (from an approximate count using Google's satellite photography) looks to support 80 to 90 cars which should be enough to accommodate both ourselves and the pub's other clientèle.
Based on current attendances, there should be no need to change the £1 weekly charge.
For further location information see our website here or the pub's site here. Any queries contact Dave D.
Saturday, 9 November 2013
Games Played 6 November 2013
Games played were as follows, Power Grid being played on the Baden-Wuerttemberg board.Having bought coal plant 25 in the second round, my expansion was slow and I thought I was being seriously screwed by the amount of coal that Phil was buying up using the 8 and 20 plants, both of which burn 3 coal, but things improved as we moved to the early step 2 (5 cities) when Coal refreshed at 9 per turn and I was able to play from the front of the player order for most of the game after that.
06/11/2013 | ||
---|---|---|
Power Grid - 130 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 16 |
2 | Steve Pe | 14 |
3 | James S | 14 |
4 | Cedric | 12 |
5 | Phil | 12 |
6 | Isabel | 10 |
Tzolk'in: The Mayan Calendar - 100 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 51 |
2 | Steve H | 46 |
3 | Mike | 45 |
4 | Stan | 15 |
Love Letter - 25 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 3 |
2 | Mike | 2 |
2 | Dave F | 2 |
4 | Stan | 1 |
The Witches - 80 Mins. | ||
Posn. | Player | Score |
1 | Mark R | 24 |
2 | Steve W | 23 |
3 | Mark W | 23 |
4 | Jaime | 19 |
Citadels - 50 Mins. | ||
Posn. | Player | Score |
1 | Steve W | 31 |
2 | Mark R | 27 |
3 | Jaime | 25 |
4 | Mark W | 23 |
Sunday, 3 November 2013
Games Played 30 October 2013
Games played included Battlestar Galactica with Pegasus, I also included the characters only from the Exodus expansion and 2 of those appeared in the game. The characters were as below
Andy S - Samuel Anders
Dave D - Admiral Helena Cain
Dave G - Chief Galen Tyrol
James S - Cally Tyrol
Mark W - President Gaius Baltar
This was a game that seemed to go reasonably well for humanity up to the sleeper agent phase, although there were signs that Food and Morale might become problematic. As Admiral I guided the fleet to an Asteroid Field and then to Deep Space to reach 5 distance, while holding off on using my Blind Jump ability lest I find I was a Cylon, later in the game. At the same time we were only briefly free of attacking Cylon ships as we were "Surrounded" on the first Crisis phase following the first jump.
In both cases the fleet was able to jump away without damage, despite losing 2 civilian ships (which fortunately carried nothing useful) and in both cases making early jumps (lucky die rolls). The other factor was due to adept manoeuvring of Civilian ships using Communications, while Anders seemed parculiarly ineffective as a pilot, never having Maximum Firepower. Initially this was put down to his being not very good, but perhaps the truth may have been in the later discovery that he had been a Cylon from the start.
Come the sleeper phase I suddenly found myself a Cylon. Knowing that Baltar whose turn was next up would immediately use his Cylon detector against me and the current turns crisis being "Pressure the Supply Ships", I (as Admiral) elected to take -2 Food, reducing it to 2, representing a serious problem for the humans (although it was Morale that would be their downfall). On Baltar's turn he did check me (although I would have thought my allegiance was obvious) and then drew "Guilt by Collusion" as his crisis allowing him to send me to the brig by passing it, saving an Admiral's Quarters action. On Anders turn "Thirty-Three" brought more Cylon ships on to the board and on my turn I played Critical Situation allowing me 2 actions, I launched a Scout, hoping to get a look at a really bad destination that I could blind jump to, but the scout failed losing the humans a raptor, having already lost two. At that point I decided to reveal and headed off to the resurrection ship.
At this point we were looking like running short of time (as often happens) and I was trying to hurry us along, but from this point on, the game moved to quick close, due to crisis results. First "Scar" appeared, then it was "Colonial Day" and Cally elected to take the skill check which was failed with a suspicious number of red cards, plus a 5 Green from me resulting to -2 morale (down to 4). Next it was "Forced Water Mining" and Baltar chose not to take the check resulting in +1 food and -1 morale (down to 3), followed, on Anders turn, by "Informing the Public", he chose the skill check which was failed resulting in -2 morale (down to 1). On my turn I activated the raiders in the cylon fleet and Scar moved into a group of undefended civilian ships. I can't remember the next crisis, but the ensuing raider activation resulted in Scar destroying 2 civilian ships, one of which lost the final morale. I think I would have jumped the fleet previously, but I was no longer giving advice due to my new found allegiance and by that time I think the game was essentially lost to humanity anyway.
A full list of games played appears below.
30/10/2013 | ||
---|---|---|
Battlestar Galactica - 150 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 0 |
1 | Andy S | 0 |
3 | Mark W | 0 |
3 | James S | 0 |
3 | Dave G | 0 |
Citadels - 70 Mins. | ||
Posn. | Player | Score |
1 | Stan | 36 |
2 | Steve G | 28 |
3 | Andy T | 25 |
4 | Rachel | 24 |
5 | Mike | 23 |
6 | Lee | 19 |
China - 40 Mins. | ||
Posn. | Player | Score |
1 | Mike | 47 |
2 | Stan | 41 |
3 | Rachel | 35 |
Love Letter - 10 Mins. | ||
Posn. | Player | Score |
1 | Stan | 3 |
2 | Mike | 0 |
2 | Rachel | 0 |
San Juan - 30 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 36 |
2 | Andy T | 35 |
3 | Lee | 26 |
Eight-Minute Empire - 20 Mins. | ||
Posn. | Player | Score |
1 | Lee | 16 |
2 | Steve H | 14 |
3 | Andy T | 11 |
Full details for October
October saw a total of 142.92 player hours recorded, which is the highest recorded for a single month, beating the previous high of 122.83 recorded in March 2006.
Tuesday, 29 October 2013
Games Played 23 October 2013
23/10/2013 | ||
---|---|---|
Suburbia - 90 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 130 |
2 | Jaime | 105 |
3 | Isabel | 92 |
Vegas - 20 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 360000 |
2 | Isabel | 340000 |
3 | Jaime | 320000 |
Vegas - 20 Mins. | ||
Posn. | Player | Score |
1 | Isabel | 360000 |
2 | Dave F | 360000 |
3 | Jaime | 290000 |
Saint Petersburg - 100 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 142 |
2 | Mark R | 123 |
3 | Steve W | 109 |
Thurn & Taxis - 50 Mins. | ||
Posn. | Player | Score |
1 | Mark R | 31 |
2 | Dave D | 11 |
3 | Steve W | 10 |
Tzolk'in: The Mayan Calendar - 150 Mins. | ||
Posn. | Player | Score |
1 | Dave G | 68 |
2 | Mark W | 40 |
3 | Mike | 39 |
4 | Andy T | 25 |
Games Played 16 October 2013
16/10/2013 | ||
---|---|---|
Ra - 90 Mins. | ||
Posn. | Player | Score |
1 | Phil | 52 |
2 | James S | 43 |
3 | Mike | 18 |
China - 45 Mins. | ||
Posn. | Player | Score |
1 | Mike | 38 |
2 | Phil | 37 |
3 | James S | 36 |
Navegador - 140 Mins. | ||
Posn. | Player | Score |
1 | Steve W | 102 |
2 | Scott | 88 |
3 | Dave G | 81 |
4 | Gordon | 73 |
Lords of Waterdeep - 120 Mins. | ||
Posn. | Player | Score |
1 | Andy S | 161 |
2 | Dave F | 154 |
3 | Steve H | 145 |
4 | Mark W | 118 |
7 Wonders - 40 Mins. | ||
Posn. | Player | Score |
1 | Andy S | 49 |
2 | Mark W | 47 |
3 | Dave F | 46 |
4 | Steve H | 45 |
Sunday, 13 October 2013
Games Played 9 October 2013
After carrying the same collection of boards around for about a year, I had reshuffled the contents of my Power Grid box and so this evening the game saw play on the China board which is one of my favourites. The fixed order of the early power plants make the game a bit more predicatable until step 3 and the build up is slower as your won't see an end game plant turn up early as often happens with the random appearance of the other boards. This game was notable for featuring a tie for one of the placings as Mike and I finished joint third and the tie breaks were also level.
Full listing of games played is as below.
09/10/2013 | ||
---|---|---|
Power Grid - 140 Mins. | ||
Posn. | Player | Score |
1 | Dave G | 16 |
2 | John H | 15 |
3 | Dave D | 15 |
3 | Mike | 15 |
5 | Isabel | 15 |
Tzolk'in: The Mayan Calendar - 120 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 67 |
2 | Steve Pe | 63 |
3 | Andy T | 49 |
4 | Dave F | 44 |
Kingdom Builder - 40 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 68 |
2 | Dave F | 61 |
3 | Andy T | 42 |
Strozzi - 80 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 175 |
2 | James S | 170 |
3 | Phil | 155 |
4 | Jaime | 145 |
5 | Mark R | 135 |
6 | Steve W | 105 |
7 Wonders - 60 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 65 |
2 | James S | 53 |
3 | Steve W | 46 |
4 | Mark R | 45 |
5 | Phil | 45 |
6 | Jaime | 40 |
Saturday, 5 October 2013
Games Played 2 October 2013
Meanwhile in Whitechapel, Jack the Ripper continued to baffle the police.
Jacks's Journeys |
02/10/2013 | ||
---|---|---|
Letters from Whitechapel - 150 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 0 |
2 | Steve W | 0 |
2 | Phil | 0 |
2 | James S | 0 |
Lords of Waterdeep - 160 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 189 |
2 | Steve H | 153 |
3 | Gordon | 138 |
4 | Andy S | 131 |
5 | Mike | 128 |
Agricola - 70 Mins. | ||
Posn. | Player | Score |
1 | Isabel | 37 |
2 | Mark R | 34 |
3 | Jaime | 32 |
4 | Andy T | 16 |
King of Tokyo - 20 Mins. | ||
Posn. | Player | Score |
1 | Andy T | 0 |
2 | Isabel | 0 |
2 | Mark R | 0 |
2 | Jaime | 0 |
King of Tokyo - 20 Mins. | ||
Posn. | Player | Score |
1 | Andy T | 0 |
2 | Mark R | 0 |
2 | Isabel | 0 |
2 | Jaime | 0 |
King of Tokyo - 20 Mins. | ||
Posn. | Player | Score |
1 | Mark R | 0 |
2 | Andy T | 0 |
2 | Jaime | 0 |
2 | Isabel | 0 |
Sunday, 29 September 2013
Games Played 25 September 2013
I think I'm starting to see that in Trains, you need to delay serious rail laying on the board and build up a few cards, both action and money. If you don't then the early accumulation of waste will clog up your deck right from the start and seriously slow later progress. Infiltration went badly for all with the activation of NPCs inside the building, pushing the proximity dial up far to quickly so no-one was able to make it to the exit.
25/09/2013 | ||
---|---|---|
Trains - 75 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 45 |
2 | James S | 43 |
3 | Mike | 32 |
Infiltration - 45 Mins. | ||
Posn. | Player | Score |
3 | Dave D | 0 |
3 | James S | 0 |
3 | Mike | 0 |
Lords of Waterdeep - 120 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 161 |
2 | Steve H | 149 |
3 | Andy T | 145 |
Eight-Minute Empire - 20 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 18 |
2 | Steve H | 16 |
3 | Andy T | 11 |
Full Details for September 2013
Saturday, 21 September 2013
Games Played 18 September 2013
The main games were the two most played of the year, that is Tzolk'in and Power Grid. Power Grid was played on the Northern Europe board omitting Finland, it was a 5 player game, although Steve S & Sayaka played as a team. The game had a slow beginning with several high value plants making it into the market early (including 31,32,33), these were bought but the expenditure prevented fast expansion by the buying players. The game was brought to a premature end by Dave (who didn't seem to think he would be in with a chance had the game been allowed to continue), but I only needed to connect one city to match him and won on the money tie break by a fair margin. It seemed strange that I had only bought 3 plants and still had #6 in service (6 is viable on this board with Trash starting at 5, while Oil and Coal both start at 3.
18/09/2013 | ||
---|---|---|
Power Grid - 120 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 11 |
2 | Dave F | 11 |
3 | Steve S | 10 |
4 | Scott | 10 |
5 | James S | 10 |
King of Tokyo - 40 Mins. | ||
Posn. | Player | Score |
1 | Steve S | 20 |
2 | Dave F | 12 |
2 | Scott | 12 |
4 | Dave D | 9 |
5 | James S | 0 |
5 | Sayaka | 0 |
Tzolk'in: The Mayan Calendar - 160 Mins. | ||
Posn. | Player | Score |
1 | Dave G | 60 |
2 | Mike | 48 |
3 | Steve W | 47 |
4 | Gordon | 37 |
Saturday, 14 September 2013
Games Played 11 September 2013
11/09/2013 | ||
---|---|---|
Trains - 60 Mins. | ||
Posn. | Player | Score |
1 | Steve Pe | 45 |
2 | Dave D | 39 |
3 | Mike | 30 |
4 | Mark R | 24 |
Trains - 40 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 39 |
2 | Mike | 34 |
3 | Steve Pe | 28 |
4 | Mark R | 25 |
Love Letter - 20 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 3 |
2 | Mike | 2 |
2 | Mark R | 2 |
4 | Steve Pe | 0 |
Keyflower - 140 Mins. | ||
Posn. | Player | Score |
1 | Andy T | 62 |
2 | Steve H | 60 |
3 | Dave F | 55 |
4 | Gordon | 47 |
5 | James S | 39 |
Lords of Waterdeep - 90 Mins. | ||
Posn. | Player | Score |
1 | Steve W | 171 |
2 | Mark W | 114 |
3 | Andy S | 108 |
4 | Dave G | 95 |
5 | Scott | 93 |
Sushizock im Gockelwok - 20 Mins. | ||
Posn. | Player | Score |
1 | Scott | 8 |
2 | Dave G | 6 |
3 | Andy S | 3 |
4 | Mark W | 2 |
5 | Steve W | -7 |
Sushizock im Gockelwok - 20 Mins. | ||
Posn. | Player | Score |
1 | Dave G | 7 |
2 | Andy S | 4 |
2 | Steve W | 4 |
4 | Scott | 1 |
5 | Mark W | -1 |
Saturday, 7 September 2013
Games Played 4 September 2013
04/09/2013 | ||
---|---|---|
Trains - 60 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 35 |
2 | Paul C | 32 |
3 | Dave D | 27 |
4 | Mark W | 24 |
Ra - 45 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 30 |
2 | Mark W | 27 |
3 | Paul C | 26 |
4 | Steve H | 22 |
Citadels - 50 Mins. | ||
Posn. | Player | Score |
1 | Isabel | 35 |
2 | Jaime | 31 |
3 | Mike | 27 |
China - 45 Mins. | ||
Posn. | Player | Score |
1 | Mike | 72 |
2 | Jaime | 45 |
3 | Isabel | 38 |
The Castles of Burgundy - 120 Mins. | ||
Posn. | Player | Score |
1 | Steve W | 198 |
2 | Gordon | 182 |
3 | Dave F | 180 |
Sushizock im Gockelwok - 20 Mins. | ||
Posn. | Player | Score |
1 | Steve W | 6 |
2 | Dave F | 1 |
3 | Gordon | -2 |
Saturday, 31 August 2013
Games Played 28 August 2013
We played 2 games, which Dave won both of, in fact the order was the same in both cases, I think my mistake in the first game was not buying enough Rail Laying and Station Expansion cards beyond what was in my starting deck and in the second going too heavy on the rail laying at the start of the game, causing my deck to fill with waste. I had a Subway excavation card early on, which would make the laying very cheap in a monentary sense, but did not stop the waste accumulation. Others had gone for Collaboration cards which did not reduce all the costs, but did mean that they collected less waste. Rachel felt her problems stemmed from not adding enough Train (money cards) to her deck early on.
All the games played
28/08/2013 | ||
---|---|---|
Trains - 50 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 44 |
2 | Lee | 41 |
3 | Dave D | 37 |
4 | Rachel | 30 |
Trains - 50 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 50 |
2 | Lee | 40 |
3 | Dave D | 35 |
4 | Rachel | 33 |
Eight-Minute Empire - 20 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 14 |
2 | Rachel | 14 |
3 | Lee | 10 |
Vegas - 20 Mins. | ||
Posn. | Player | Score |
1 | Lee | 500000 |
2 | Rachel | 390000 |
3 | Dave F | 330000 |
Lords of Waterdeep - 90 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 134 |
2 | Steve H | 121 |
3 | Mark R | 116 |
4 | Mike | 112 |
Love Letter - 25 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 3 |
2 | Mike | 2 |
3 | Mark R | 1 |
4 | Steve H | 0 |
Zombicide - 150 Mins. | ||
Posn. | Player | Score |
1 | Mark W | 0 |
1 | Andy S | 0 |
1 | Steve W | 0 |
1 | James S | 0 |
Full details for August 2013
Saturday, 24 August 2013
Games played 21 August 2013
I thought that I would write a bit about the game I played this week , breaking the habit that I have followed over the last month or two since I started just posting the results summary for the week.
The game was Battlestar Galactica, using the Pegasus expansion with no Cylon leaders and travelling to the Kobol destination. This is, I think, the combination that I would favour going forward, not really liking anything from Exodus, although I have asked Steve Perkins for comments on Daybreak, should he get the chance to play that, now that it has been released this week.
We has the ideal five players with Mark R and Steve new to the game, Mark W was new to Pegasus I think and it was a fair time since either Mike or myself had played with Pegasus, other than using the Cylon overlay and Investigative Committees. Conscious of the potential running time of the game, I was probably somewhat incomplete and incoherent in my run through of the rules. The initial line up of characters was as follows:
Mark R – Saul Tigh
Dave D – President Tom Zarek
Mark W – Boomer
Mike – Admiral Helena Cain
Steve W – Kat
The early part of the game went very well for humanity, although we were unaware that even at that stage there was a pair or skinjobs among us. The fleet advanced to 4 distance (and the sleeper phase) without much incident with all resources holding up well with the possible exception of food, although even that didn’t fall lower than 6 at this stage. We also had the good fortune to spend the entire second jump cycle without seeing a Cylon ship (apparently due to Boomer’s Recon ability).
All that is not to say that all was entirely uneventful, notable events including the Reuniting of the fleet crisis causing an increase of population to 13, which is not something we see very often and turned out to be crucial at the end of the game. Had I been a Cylon, I would have been tempted to try and sabotage this one, Purple was a negative colour which everyone was drawing and with everyone playing in plus destiny it would have been relatively easy to hide it, that said I don’t recall the mix of cards in the check so it may be that someone did attempt sabotage. Later we had A Verdict of Guilty giving Admiral Cain the opportunity to execute the current player (Kat), Mike made a show of considering his option and then it was out of the Airlock with Kat (just what Cain would have done). Kat was revealed to be a human and Steve picked Chief Tyrol as his new character, who could for now be relied on as a human.
Shortly afterward we had Prisoner Revolt and I didn’t fancy giving up the Presidency as I had a good hand of Quorum cards and was thinking these will be useful for the humans if I stay human and vice versa if I should turn out to be a Cylon. However nobody seemed keen to help pass the check so I was forced to try and pass it myself having played an Investigative Committee. Unfortunately destiny was against me and I passed the Presidency to Chief Tyrol, who I knew was on my side, at least for the time being.
While all this was happening the fleet advanced to 4 distance, first visiting a Binary Star, placing Civilian ships on the board, which it turned out were never threatened as no Cylons appeared before the next jump. The next jump was a Misjump, which was somewhat suspicious, but Admiral Cain claimed that the other card was worse, this was a possibility (but I suspect the real reason was otherwise as revealed later) the fleet then ending up at a barren planet, which was not too bad.
We had now arrived at the sleeper phase, so Boomer was sent to the brig as per her weakness and Loyalty cards were dealt out, suddenly thought I’d made up the Loyalty deck wrong because I had an extra card left over, but I’d forgotten that Boomer was due an extra card so all was well. Of course the Cylons were both already out there, so the extra cards made no difference.
Moving on, it did not take Cain long to reveal her true nature. I had reminded her about her blind jump ability on a couple of occasions, but she seemed disinclined to use it. I would guess we now knew the reason why. The Admiralcy now passed to Colonel Tigh, as did Cain’s other loyalty card. During the next jump cycle, Cylons appeared jamming communications and we had Cain’s super crisis, which was The Farm, which we managed to make a partial pass avoiding the loss of all the once per game abilities which turned out to be significant. The fleet was jumped early losing 1 population, but we were about to lose at least 2 civilian ships to raiders, so this was probably a worthwhile sacrifice. The destination was Asteroid field, losing another population, but with the advantage of being 3 distance so we needed only 1 from the final destination.
On to the penultimate jump cycle Boomer had tried to convince people to support her release from the brig, but we were not entirely sure she could be trusted, so she said why don’t you just execute me. President Tyrol obliged and Boomer was revealed to have been human, Mark taking Gaius Baltar as his new character, he was then able to use his once per game ability (having not used Boomer’s) to check my loyalty, showing my humanity, so the pair of use knew that either Tyrol or Tigh was the Cylon. I used Administration to propose the Presidency pass to Baltar and Tyrol did not oppose this. Once Baltar was President, he played an arrest order on Tigh sending him to the brig and passing the Admiralcy to Tyrol. Tigh was going to use his once per game to take the Presidency for himself, but as he had now lost the Admiralcy, this plan was no longer valid, so he revealed himself and went off to the Resurrection ship. So all the cylons were known and the game moved towards its end.
It was about this point that I moved to Pegasus and took up residence in the Engine Room to guarantee that we would get jump icons, some cylons showed up towards the end of the cycle, but were too late to do any damage. We went to 8 distance with a stop at a Tylium planet, using gathering fuel just to be on the safe side. All resources were now down in the red with Food and Morale looking particularly vulnerable, down at one or two, but as the jump track moved into the blue section, we were able to jump immediately as population was at four and the humans limped home despite losing another three to finish with one population. Possibly we would have been able to survive to jump at -1, rather than -3, but Tigh’s turn was coming up next and his super crisis might have done for us (I don’t actually know what that was though).
So it was a close run thing and the humans won, certainly it was one of the best games of BSG I can recall. Note that the account is subject to slight errors in the order of events due to my possible misremembering.
Summary of all the games played:
21/08/2013 | ||
---|---|---|
Battlestar Galactica - 180 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 0 |
1 | Mark W | 0 |
1 | Steve W | 0 |
4 | Mark R | 0 |
4 | Mike | 0 |
Amun-Re - 120 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 43 |
2 | Rachel | 42 |
3 | Dave F | 38 |
4 | Lee | 31 |
5 | Steve H | 31 |
Heckmeck - 20 Mins. | ||
Posn. | Player | Score |
1 | Lee | 10 |
2 | Gordon | 6 |
3 | Dave F | 3 |
4 | Rachel | 1 |
5 | Steve H | 0 |
Citadels - 70 Mins. | ||
Posn. | Player | Score |
1 | Jaime | 34 |
2 | Isabel | 27 |
2 | Andy T | 27 |
4 | Scott | 22 |
Carcassonne - 30 Mins. | ||
Posn. | Player | Score |
1 | Scott | 98 |
2 | Jaime | 80 |
3 | Isabel | 55 |
4 | Andy T | 47 |
Dominion - 30 Mins. | ||
Posn. | Player | Score |
1 | Jaime | 38 |
2 | Andy T | 35 |
2 | Scott | 35 |
Saturday, 17 August 2013
Games Played 14 August 2013
14/08/2013 | ||
---|---|---|
Saint Petersburg - 80 Mins. | ||
Posn. | Player | Score |
1 | Mark W | 147 |
2 | Dave D | 140 |
3 | Steve H | 112 |
4 | Steve Pe | 105 |
Industrial Waste - 60 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 51 |
2 | Steve Pe | 38 |
3 | Mark W | 34 |
4 | Steve H | 27 |
Suburbia - 100 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 114 |
2 | Rachel | 106 |
3 | Lee | 85 |
4 | Steve W | 75 |
Carcassonne - 40 Mins. | ||
Posn. | Player | Score |
1 | Rachel | 78 |
2 | Steve W | 62 |
2 | Lee | 62 |
4 | Gordon | 55 |
Sunday, 11 August 2013
Games Played 7 August 2013
The week saw a first play at the club for Stozzi. Power Grid was played on the Benelux board.
07/08/2013 | ||
---|---|---|
Power Grid - 140 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 18 |
2 | Dave G | 17 |
3 | Mark W | 17 |
4 | Steve W | 16 |
Strozzi - 80 Mins. | ||
Posn. | Player | Score |
1 | Rachel | 250 |
2 | Steve H | 210 |
3 | Lee | 200 |
4 | Scott | 195 |
San Juan - 40 Mins. | ||
Posn. | Player | Score |
1 | Scott | 29 |
2 | Rachel | 23 |
3 | Lee | 19 |
4 | Steve H | 18 |
Guillotine - 15 Mins. | ||
Posn. | Player | Score |
1 | Rachel | 19 |
2 | Scott | 16 |
3 | Lee | 13 |
3 | Steve H | 13 |
Guillotine - 15 Mins. | ||
Posn. | Player | Score |
1 | Scott | 23 |
2 | Rachel | 19 |
3 | Steve H | 17 |
4 | Lee | 16 |
Saturday, 3 August 2013
Games Played July 31 2013
31/07/2013 | ||
---|---|---|
London - 120 Mins. | ||
Posn. | Player | Score |
1 | Andy T | 56 |
2 | Dave D | 40 |
3 | Dave F | 33 |
Legendary: A Marvel Deck Building Game - 30 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 17 |
2 | Andy T | 14 |
3 | Dave D | 12 |
Lords of Waterdeep - 90 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 118 |
2 | Steve W | 106 |
3 | Mark W | 102 |
4 | Scott | 101 |
San Juan - 60 Mins. | ||
Posn. | Player | Score |
1 | Gordon | 41 |
2 | Mark W | 35 |
3 | Steve W | 28 |
4 | Scott | 26 |
Full details for July 2013
Thursday, 25 July 2013
Games Played 24 July 2013
24/07/2013 | ||
---|---|---|
Power Grid - 120 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 17 |
2 | Dave D | 17 |
3 | Dave F | 15 |
4 | Dave G | 11 |
San Juan - 40 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 34 |
2 | Dave D | 26 |
3 | Dave F | 25 |
Love Letter - 30 Mins. | ||
Posn. | Player | Score |
1 | Mark W | 3 |
2 | Andy T | 2 |
2 | Mike | 2 |
4 | Scott | 0 |
Citadels - 75 Mins. | ||
Posn. | Player | Score |
1 | Mark W | 27 |
2 | Steve W | 23 |
3 | Mike | 22 |
4 | Scott | 21 |
5 | Andy T | 17 |
San Juan - 50 Mins. | ||
Posn. | Player | Score |
1 | Scott | 37 |
2 | Mike | 33 |
3 | Steve W | 32 |
4 | Mark W | 17 |
Friday, 19 July 2013
Games Played July 17 2013
The games played:
17/07/2013 | ||
---|---|---|
Robo Rally - 75 Mins. | ||
Posn. | Player | Score |
1 | Steve Pe | 0 |
2 | Mark W | 0 |
3 | Dave D | 0 |
4 | Mark R | 0 |
Race for the Galaxy - 50 Mins. | ||
Posn. | Player | Score |
1 | Mark W | 51 |
2 | Steve Pe | 36 |
3 | Dave D | 31 |
4 | Mark R | 29 |
Taj Mahal - 90 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 55 |
2 | Andy S | 43 |
3 | Gordon | 42 |
4 | Dave G | 34 |
Keyflower - 90 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 69 |
2 | Andy T | 61 |
3 | Donald | 32 |
Caylus Magna Carta - 140 Mins. | ||
Posn. | Player | Score |
1 | Phil | 54 |
2 | Mike | 50 |
3 | James S | 45 |
7 Wonders - 30 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 65 |
2 | Gordon | 54 |
3 | Dave F | 46 |
4 | Andy S | 40 |
5 | Dave G | 30 |
6 | Andy T | 20 |
Thursday, 11 July 2013
Games Played 10 July 2013
10/07/2013 | ||
---|---|---|
Industrial Waste - 60 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 54 |
2 | Mark W | 34 |
3 | Phil | 26 |
Discworld: Ankh Morpork - 90 Mins. | ||
Posn. | Player | Score |
1 | Phil | 0 |
2 | Dave D | 0 |
2 | Mark W | 0 |
Lords of Waterdeep - 90 Mins. | ||
Posn. | Player | Score |
1 | Mike | 135 |
2 | Andy S | 122 |
3 | Dave G | 107 |
4 | James S | 101 |
Tsuro - 15 Mins. | ||
Posn. | Player | Score |
1 | Dave G | 0 |
1 | James S | 0 |
3 | Mike | 0 |
3 | Andy S | 0 |
Tsuro - 15 Mins. | ||
Posn. | Player | Score |
1 | Andy S | 0 |
2 | Dave G | 0 |
3 | James S | 0 |
4 | Mike | 0 |
Tzolk'in: The Mayan Calendar - 90 Mins. | ||
Posn. | Player | Score |
1 | Scott | 51 |
2 | Gordon | 48 |
3 | Dave F | 39 |
Kingdom Builder - 30 Mins. | ||
Posn. | Player | Score |
1 | Scott | 64 |
2 | Dave F | 56 |
3 | Gordon | 44 |
Saturday, 6 July 2013
Games Played 3 July 2013
03/07/2013 | ||
---|---|---|
Race for the Galaxy - 40 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 34 |
2 | Mark W | 31 |
3 | Dave D | 29 |
4 | Scott | 22 |
Race for the Galaxy - 40 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 45 |
2 | Scott | 36 |
3 | Dave F | 30 |
4 | Mark W | 25 |
Race for the Galaxy - 40 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 53 |
2 | Scott | 38 |
3 | Mark W | 29 |
4 | Dave F | 18 |
Race for the Galaxy - 40 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 59 |
2 | Mark W | 46 |
3 | Scott | 44 |
4 | Dave D | 36 |
Lords of Waterdeep - 90 Mins. | ||
Posn. | Player | Score |
1 | Steve H | 112 |
2 | Mark R | 109 |
3 | Dave G | 108 |
4 | Andy S | 99 |
Dominion - 45 Mins. | ||
Posn. | Player | Score |
1 | Mark R | 46 |
2 | Andy S | 30 |
3 | Dave G | 25 |
4 | Steve H | 19 |
Caylus Magna Carta - 140 Mins. | ||
Posn. | Player | Score |
1 | Mike | 49 |
2 | James S | 39 |
3 | Phil | 37 |
Sunday, 12 May 2013
To the Death in Venice - San Marco - 8th May 2013
One drawback is that despite being 3-4 player we've long decided that 3 players is by far best, so I was really glad to get David and Andy S to try it on Wednesday. It's not for the faint-hearted, being nasty to the others is forced on you, and being the nastiest is often part of the winning strategy, and sometimes you really have to ride your luck, but under that pressure a win feels really satisfying. I did win against the 'newbies', and they perhaps felt that they were always going to lose out to the more experienced player, but 2 turns from the end I was in a desperate situation and possibly staring at last place. If the penultimate turn Limit Cards had been more harsh I could have reached 10 and missed the last turn, for a certain last place, but my chancing paid off for a good win. I suspect both of them, now they understand many of the nuances of the game, will fancy their chances much more next time!
Thursday, 28 March 2013
10 Years of Records
The earliest records of games played date back to April 2003 (it's possible that we had earlier records, but if we did, they are lost) and for the first 5 months they only include a record of the game and the result. In September of that year, the "Trophy Point" system was instigated by Gordon and part of this system involved calculating points using the number of players involved in a game and the length of that game. We stopped running the Trophy Points at the end of 2006, but since then I've still recorded the games like this, because Player-Hours seemed a good measure of the amount of play a game has received.
As at the completion of yesterday's session, that means that we have 10 years of records and I have collated a list of all the 383 different games played (excluding the RPG sessions Dave C used to run) here in order of player hours. Due to the five months of records with no time there are a number of games that would be further up the list.
One other point 6 different players are recorded in April 2003, 4 of those were at last night's session.
Thursday, 17 January 2013
Brine is fine ! Magnum Sal : Muria - 16 Jan 2013
So, Muria gives you more to think about, and therefore probably adds a little to the game length - our first attempt took nearly 3 hours, but the time didn't drag for me, because you're constantly having to watch what the others are doing while you - it's as interactive as the base game. It also gave a pretty close result, I think we all made mistakes (easy to do in this!) but Scott played the steadiest and deserved his win despite a little bit of luck right at the end.
You also get components for a 5th player, I'd like to try with this number but am doubtful it would be as good, certainly if any less-experienced players were included I think I'd try a 2-Phase 'tweaked' game rather than 3-Phase game to guarantee to keep it within an evening. On the whole it adds more to an already engaging game so I'd stick with keeping it in for the future.
On the other table, Gordon, Simon and Dave D were playing Galaxy Trucker. I played it once when it first came out and my thoughts are a bit like I think I heard Dave D say - a lot of fun for 30-45 minutes but the fun wears thin because the game goes on for at least as long again as repetition rather than development.
Wednesday, 2 January 2013
Stats Review 2012
This is the 2012 review of games played at the club; corresponding articles for 2008 - 2011 are linked from the years. As last year I include a comparison with the previous year. I have also updated the Stats Pages on the website. For a rundown beyond the top 5, there is a geeklist of all the games played here. Note this won’t appear on the geek front page of the Geek.
Games Played
We played a total of 183 games this year (which is 4 less than the 187 in 2011) spread over 87 different ones (compared with 98), when play was a lot more spread. 39 games were played for the first time.
The total player time for the year was 806 player hours up 4% on last year.
The most played games (in terms of player time) were as follows:
1. Power Grid (11 plays, 74.5 player hours)
Power Grid is top again and this year there were “new” boards to play with. Most used board this year was Baden Württemberg, although this is not actually new, having appeared in a special edition for a German power company, it was new to us. At Essen a UK board finally appeared and I expect that this will see a bit of play in the coming year.
2. Lords of Waterdeep (7 plays, 38.83 player hours)
One of the new games of the year, this is apparently a light worker placement game set in a D&D world. It saw a lot of play between April and July.
3. Eclipse (3 plays, 35.17 player hours)
All the play for this one was in January. It was a game I was keen to give a try, but I was deeply disappointed in it. All this “if you like Master of Orion, you’ll love Eclipse” proved to be false advertising.
4. San Juan (13 plays, 32.58 player hours)
This was played more in 2012 than in any previous year, now having an expansion from the Alea treasure chest that adds new buildings, some of which are quite powerful, causing a reappraisal of strategies to be necessary. The expansion also adds events, but I have stopped including those, since I discovered we were playing wrong in early play making them one offs. They are supposed to be recycled and can therefore appear more than once, which I don’t enjoy the idea of.
5. A Brief History of the World (2 plays, 21.83 player hours)
Steve continues to champion this game and it got a couple of plays. The game is to be me not different enough to the earlier version to allow me to enjoy it, preferring to play Britannia when the time is available, for my fix of “sweep of history” game.
The most played game in terms of times played was San Juan. Interesting that there is no (what I would consider) true filler game getting the bulk of the play for that type of game this year.
What happened to last year’s top 5?
Only Power Grid is repeated from last year’s top 5, although all the other games there saw at least one play Caylus Magna Carta was down from 2 to 15, King of Tokyo from 3 to 23, London from 4 to 46 and Battlestar Galactica from 5 to 22.
Games that have stood the test of time
There are still 2 games, played every year since 2003 with both Vinci and Industrial Waste being played again this year although, again, with only 1 play each.
3 other games had been played every year since 2004, all three of these saw play this year, with both Power Grid and San Juan in the top 5. Perhaps unsurprisingly all the games that have been played for 9 or 10 years are in the “all time” top 10.
The number of games played 8 out of 10 years is only 2 compared last year’s 7 of 9 being 4. Kremlin, Ra and Citadels are missing. I’d like to get Kremlin played again in the coming year.
Games played in 10 of 10 years
Vinci
Industrial Waste
Games played in 9 of 10 years
Power Grid
Amun-Re
San Juan
Games played in 8 of 10 years
Acquire
Guillotine
Looking forward to 2013.