I think I'm starting to see that in Trains, you need to delay serious rail laying on the board and build up a few cards, both action and money. If you don't then the early accumulation of waste will clog up your deck right from the start and seriously slow later progress. Infiltration went badly for all with the activation of NPCs inside the building, pushing the proximity dial up far to quickly so no-one was able to make it to the exit.
25/09/2013 | ||
---|---|---|
Trains - 75 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 45 |
2 | James S | 43 |
3 | Mike | 32 |
Infiltration - 45 Mins. | ||
Posn. | Player | Score |
3 | Dave D | 0 |
3 | James S | 0 |
3 | Mike | 0 |
Lords of Waterdeep - 120 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 161 |
2 | Steve H | 149 |
3 | Andy T | 145 |
Eight-Minute Empire - 20 Mins. | ||
Posn. | Player | Score |
1 | Dave F | 18 |
2 | Steve H | 16 |
3 | Andy T | 11 |
Full Details for September 2013
That is a long play time for a 3 player game of Lords of Waterdeep. The expansion must add quiet a bit to the game length. I'd have been the 4th player if it wasn't for the traffic problems on the M5.
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