The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Showing posts with label Wednesday Sessions. Show all posts
Showing posts with label Wednesday Sessions. Show all posts

Thursday, 3 January 2019

First of the year - 2 Jan 2019

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Yesterday was the first meet of the year and I thought I'd see about getting some action here, seeing how dormant it's got. Can't say if I'll keep it up and even if I do it'll probably be just a listing of the games and results with maybe some pictures.

Brass Birmingham - My best score of 164

Anyway 11 of us gathered at the Stag and played 5 games, the main games being Grand Austria Hotel, Brass:Birmingham and Carpe Diem.

Results for the evening

02/01/2019
Carpe Diem - 90 Mins.
Posn.PlayerScore
1Rachael99
2Lee85
3Rob L80
4Steve W77
Crypt - 20 Mins.
Posn.PlayerScore
1Rob L55
2Steve W33
Crypt - 20 Mins.
Posn.PlayerScore
1Rob L51
2Steve W30
Grand Austria Hotel - 150 Mins.
Posn.PlayerScore
1Mark R167
2Steve H157
3Scott152
4Charlotte124
Brass: Birmingham - 150 Mins.
Posn.PlayerScore
1Dave D164
2Phil G158
3Mark W139

Friday, 1 June 2018

Games Played - 30 May 2018

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Whilst over on the other table 2 of our most-played games at the Club, Power Grid and San Juan, got another airing, on my table (with Phil, Mark and Steve W) we tried 3 games which haven't been played here before.  Fortunately none of them were overly complex, so learning 3 sets of rules in a night didn't seem too onerous or time-consuming, although we did have a few minutes' play of the first one before we quickly realised we had the rules wrong but it was easy to start again..

There's a lot of games where you start with a few dice and then achieve goals to gain more dice, well Dice Forge adds a twist to that idea because you don't get more dice, you only ever have 2 but 'pimp' them with better faces which give you more of what you need.  How?  Well each die has easily removable clip-in plastic faces, and if you get enough 'gold' (which some of the basic and pimped die faces give you) you can buy new faces - click the old one out, press the new one in ready for the next roll.  Some faces just give VPs, some give 'lightning' with which you can buy cards to give abilities and extra VPs or extra turns, some give 'magic' with which you can buy cards, weapons and the ability to store extra gold/lighning/magic between turns, as anything the dice give over your tableau limit is wasted.  There's plenty of options, game length is about right, and there's a reasonable amount of replayability.

The theme to Barker's Row immediately grabbed us : collecting various freaks and curios to put together fairground carnival attractions to gain more customers ('rubes') and win the game.  Basically there are 4 suits of cards plus jokers, you have a hand of attractions (basically tells you the suit you need, and when you've completed that attraction it gives you extra abilities).  Every turn you draw at least one card into a central 'midway' of cards, and then if you can get enough suit+joker cards from there to complete an attraction, gatehr up all of those cards to claim your rubes, but every time you do so you need more cards to fulfil the next attraction.  The theme is great, and compensates a little for the rather repetitive nature of your turns, but we found a serious, but hopefully rare, glitch.  Because I, throughout the game, had attractions in only 2 colours, so it was more difficult to get large enough sets in the midway to pick up.  Other players kept beating me to them, so in a game of probably 15-16 turns my last 10(!) turns consisted of just drawing a card!  If this game gets regular play and it happens again the rules may need a tweak.

Finally Mutant Crops is not as funny as the name suggests, you're collecting cards with pictures of fruit with faces on them, but a competent enough worker placement /  commodity collection / task fulfilment game.  Nothing bad about it but not particularly distinctive as a 20-30 minute filler.


Thursday, 7 September 2017

Games Played - 6 September 2017

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While the usual four settled down to their latest session of "Risk : Legacy", the new "Terraforming Mars" board saw its first outing, and a new game "Cry Havoc" debuted at the Club, I sat down with Stan and Michael to play one of my favourites of the last few years - Wolfgang Kramer's "Coal Baron" aka "Gluck Auf".  After a rules runthrough for Michael as he'd not seen it before, Stan was start player and we started mining and shipping - Michael got the hang of the game immediately and at the end of the 1st of the 3 rounds only 3 points separated us all.  I'd been unable to prevent Stan from getting start player (a big advantage usually) for 2nd round, he looked to be doing well but at the end of the round it was still close, this time Stan was 2 pts ahead of me and I was 2 pts ahead of Michael.  Stan was shorter on money than us but as he was start player again at this point I thought he was favourite, especially as I had a serious imbalance between light and dark mine sides and Michael had no contracts.  In the end though Stan really stalled in the final turn, while Michael ran up a massive 19 pts of contracts, and as we ran through the 12 ways of scoring the lead changed hands several times, with several joint 2nd places (mostly against me) until Michael pulled ahead (137 pts), I squeaked a very grateful 2nd (130 pts) and Stan was 3rd (125 pts).  A terrfific game that had been impossible to call.

We then played "Love Letter Premium Edition", it's the standard game with lovely huge cards plus the box offers replacements for existing cards and/or entirely new cards that you can add in.  We chose just to add in the 'Jester' and the 'Assassin', and they did add some extra nuances to the game inclduing, unfortunately for me, the only time that the Assassin triggered (if a Guard targets a player with the Assassin, the Guard-user dies instead).  With the Jester (get a heart token if the player you give the Jester token to wins the hand) we managed to get a drawn game - with Michael still yet to score, Stan and I were both on 3 (playing to 4) and Stan Jestered me before I won the hand so we both got a token.

Finally "This Town Ain't Big Enough", 24 cards of murderous brain-burning where Stan and I managed to freeze Michael out of a big corral to dump him into 3rd but I couldn't stop Stan capturing the other big corral for the very steadily played win (10 to 8 to 7).

Thursday, 16 March 2017

Games P|ayed - 15 March 2017

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Time for another evening of genteel activities down at the Club - Plague and Pirates! While the others were busy with "Castles of Burgundy" and the Club's hottest recent game "Terraforming Mars", which Steve H confidently predicted he would come last at (hey, that's usually my line!), I tried a couple of new (to me) games with Mark W, James and Steve W, firstly "Plague, Inc.", a sort of 'anti-Pandemic' where you non-cooperatively try to spread diseases as widely as possible across the Planet.  Basically an area (country cards) control game, where after all spaces available in the country are filled, the player with the majority (or joint majority) of infection counters in there tries to kill it and thus clear space for new countries (and imoportantly get infection counters back) with a die roll.  As a disease, you start with limited transmission methods, speed and lethality but can buy better characteristics.  Soon after all the countries are on the board or dead the game ends and various ways of counting VPs decide the winner.  Our first game was a hoot, some of the card flavour text is hilarious and there's plenty of bad-taste comment opportunities, but as the humour dies off with repeated plays does it cut it for replayability?  Well, at two hours-ish it's definitely too long for the degree of engagement and luck elements, and particualrly in a four-player game on the plus side there's little AP but an awful lot of (bad) things can happen between your turns as the game progresses and diseases get more powers and use Event card they can accumulate and play all in a single turn.  Mark and I particularly fell foul of this and with the right Event combos almost any plan you have can be undone by others, but despite this I would be happy to play it again, perhaps with 3 players.  Finally a filler with a pirate theme - Loot (I'm sure I've played another game called this?) where you're all playing cards to capture merchant ships others launch or save the ones you launch, with each ship having 3-8 gold on them (most gold is the winner) and pirate cards of varying power being played against the ships to try to capture them.  There are 5 'trump' pirate cards, which are very powerful - I was the only player to draw two of them and perhaps not coincidentally won easily.  It was fun, simple, just the right length, with scope for some tactics : nothing special but I'd happily play again.

Thursday, 9 June 2016

The Day of the Flood - 8 June 2016

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I haven't written anything for some time, but I thought I'd post this about last night, I'm also writing something about our campaign of Pandemic Legacy which we finished last week, hopefully I won't take too long about that.

Thursday, 2 June 2016

Games Played - 01 Jun 2016

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A really good turn out this week with 13 in attendance, we broke into 3 groups of 5-4-4

Lee, Rach, Rob, James and myself broke out Aquileia, this was new to the club and had been played only once before

After a recheck of the rules (and after enjoying that new cardboard smell) we were good to go, Rob raced into an early lead and his 'build then income placement' strategy worked really well, early signs looked like he couldn't be caught.........but.............BOOM!!!! Out of nowhere, and skillfully played, Rach was able to benefit from a huge end of game score due to holding multiple scoring cards and buildings of matching colour, Rach was able to pip Rob at the death with a huge final score

On the last round James was able to build some additional buildings and pull off a high scoring last move, Lee went all out for 'slave' cards which paid off towards the end and as for me - well as little said the better - damn you dice rolls!!!!!!!!

We ended the night with the classic Love Letter, Rach stormed into a 2 point lead but James pulled it out the bag with some good card play just pipping her to post with 3 points

Good fun!!! (apart from my dice rolls!!!!!!)

Tuesday, 31 May 2016

Games Played - 25 May 2016

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There were 10 in attendance this week, splitting into 3 tables of 4-3-3

On one of the tables, Dave D, Rob and myself opted for a game of Deus, which turned out to be a surprisingly fast playing unusual game of Deus

We all started in positions away from each other and was able to opt for a strategy fairly quickly and unopposed

Rob opted for a coin strategy, so much so he was able to buy any resources he pleased and quickly surrounded 2 barbarian villages unchallenged and looted all the VP's located there

It appeared Dave went for a resource strategy as at one point had a huge pile of resources to hand and again was able to build anything and similarly surrounded a nearby village

I opted for a bit of everything, at one point I was worried I would be blocked but fortunately my one and only 'ship' card came out which I was able to build and subsequently on my next turn a 'military' building which allowed me to move 0-4 spaces and spread out from my location

What was surprising is that not one temple was built the entire game, I think at some point we all had the opportunity to build one but opted for something different - I have not played a game where this has happened before!!

All in all a very close game with Rob and myself sharing the win as there was no mention of a tie breaker

Next up was Priests Of Ra, this was new to me and I enjoyed it very much, I was very fortunate to pick up double Ankh's on the first 2 Epochs which saw me get the win - definitely beginners luck though I feel

Happy gaming

Friday, 29 April 2016

Games Played - 27 April 2016

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After a really enjoyable, and encouragingly well-attended, Saturday all-dayer at the Club, perhaps we should have expected a bit of a quieter next session, but still we got 8 for the next Wednesday session.  One table of 4 settled for our perennial Club favourite Power Grid, though it was a first time for Michael and finished the night off with Love Letter (Batman version), while I joined Stan, Steve W and Mark W for a game of Scoville, a new game to 3 of us themed around pepper farming. The explanation was reasonably straightforward with a few very familiar mechanics like blind auction for turn selection, moving around a board grid picking up goods and blocking others, fulfilling open contracts, etc., and I guess with the cute graphics and pretty little pepper pieces it looked a fairly light game.

Wrong.

There are two action phases involving the grid of peppers, but if you go first on the planting order, to set up a nice combination of peppers on the board to move around and collect the other peppers that they produce, you go last on the movement phase and could find the nice combos you have set up are blocked off.  This unfortunately induced analysis paralysis in me in particular, trying to work out how successful I wanted to try to be in the auction for turn selection, then trying to choose my position if I had a choice, then trying to get my head around a 'these two colours of peppers produce that one colour' reference grid which was only partly logical in terms of the colour palette, whilst trying to decide which contracts I wanted to fulfil and whether others could claim them before me.  I spent the longest time thinking and came last, perhaps not my type of game but I would give it a second try, whilst Stan gained a good victory.

We finished off with Nottingham, a clever little card game of 'give and take' from Uwe Rosenberg, I messed this one up, made lots of triplets but didn't pick up a single bonus card, which is always a bad sign, and misjudged the game end with a further 17 points in my hand I couldn't claim.  Last place again!

Sunday, 28 February 2016

Games Played - 24 February 2016

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Written 4 days after it happened, but if memory serves me we had 11 in attendance, which is about average lately, split 4-4-3 at the beginning.  One of the 4's was Scott's copy of Stefan Feld's Bruges, which I suspect has a bit of a learning curve to it as Scott proceeded to win his own game :

Scott = 69
Gordon = 63
Steve W = 58
Stan = 53

I know there are Feld-fanatics out there but I must admit I'm a bit wary, I lke Speicherstadt and In the Year Of The Dragon but back in 2013-2014 I played 4 newish Feld games in fairly rapid succession and my opinion was1 good, 2 indifferent and 1 bad so not a great record for me, but opinion on Wednesday seemed generally favourable.  After Stan left it was a 3-player base game San Juan, where Steve proceeded to make the most determined "Chapel Strategy" attempt I've ever seen - 13 cards!  Unfortunately I have to agree with Gordon that, although it would be nice if it did work, this strategy is very unlikely to deliver the win, the fact is that you'd have to be a far worse player than anybody at HBG, where I consider the standard of play to be high, not to turn those 13 cards into more than the 13VPs gained through it.  Valiant attempt though, as Gordon powered through to win.

The other 4 was a (new to HBG?) game called Xenoshyft, at least I'm pretty sure it was but on the Geek the playing time is given as up to 60 minutes and they hadn't finished when I left and it had been going for nearly 3 hours, but I understand there are a lot of expansions so perhaps those were in and added game length.  Not sure that type of Sci-Fi combat game is my cup of tea, but hopefully someone on that table will comment.

For the 3-player table, myself, Steve and Rob, it was an old favourite Caylus Magna Carta for starters, though Rob had only played it once and was very keen to get into it again.  The  Trading Post was excluded from the start cards, this usually means tight cash but an early Architect saw a rash of Residences so cashflow problems were only occasional.  A game where the super-Quarry and the Church never got built was always going to be a slow game, so much so that I found time to build 3 Prestige buildings (One strange thing was that I built a Gold Mine quite early but was the only player to use it, which definitely helped me a lot), but Steve really hit the Castle early on, and those 13 extra points and resultant Gold more than cancelled out my buildings tally :

Steve = 50
Mike = 44
Rob = 42

End of session filler for us was Splendor, I won my first game of this a while back but it was clearly "Beginner's Luck" as I've never come near to victory since, some indifferent play and sudden dearth of the gem cards I needed for my strategy saw me come last with Steve winning his second game of the night.

Sunday, 31 January 2016

Games Played - 27 January 2016

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Just a short one this week. 11 in attendance split over 3 tables 4,4,3. 6 games were played Power Grid Deluxe, Nations, Louis XIV, China, Guillotine and Love Letter.

Games Played - 20 January 2016 (WARNING - includes Pandemic Legacy spoilers January to August inclusive)

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Catching up with this which I started writing slightly over a week ago. 10 this week with 6 games played being Castles of Burgundy, Tzolk'in, Splendor, Pandemic Legacy (2 games) and Family Business. Read on for more details including those Pandemic Legacy spoilers mentioned in the title.

Tuesday, 19 January 2016

Games Played - 13 January 2016

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11 people in attendance and 4 games played split across 3 table. Games played were Amun-Re, a second run out for Kingdom of Kiralysag and the latest game of the Legacy Deck building system based on Alien.

Saturday, 9 January 2016

Games Played - 6 January 2016

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Into a new year and I'll see if I can make another go at writing a short weekly bit on the Wednesday sessions. We'll see how long that lasts. We had 13 in attendance for the first session of the year including Liam for the first time and John who's up from London on one of his occasional visits. We split 5,4,4.

Thursday, 12 November 2015

Games Played - 11 November 2015, featuring Favor of the Pharoah

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Yesterday, Mike asked Dave D to write a blog post. I thinks that's because Mike can't log in to write one (he's forgotten his password - a common affliction these days), but he can reply to one that someone else has written. As I've got some time free, I thought I'd start it off myself. This week we had only 9 people attending. The two Marks and Steve K promptly decided on Agricola as their game for the evening. I was keen to join them, as Agricola is at the number 4 spot on my bgg top 10 list. However, I held back as it wasn't clear how the numbers would work out. Mike subsequently kidnapped a couple of the attendees - Rob L and James S -  for a game of Caylus Magna Carta, something that I very much want to try out, as I like Caylus but haven't tried the card version before. That meant that the remaining three of us - Stan, Dave D and I - were left to form a third table.

Fortunately, another new game was calling out to be played: Favor of the Pharoah, which I'd noticed that Dave had been bringing along for a few weeks. Favor is one of two reworkings of Tom Lehmann's 2006 game To Court the King (the other reworking being Ciub). Tom is one of that rare breed, a professional board game designer, and is the mastermind behind Race for the Galaxy, Roll the Galaxy and a number of Pandemic expansions. Favor is a game that uses dice as a key mechanism other than as random number generators - something that is increasingly fashionable these days, with the aforementioned Roll for the Galaxy and The Voyages of Marco Polo being just two recent, high-profile examples. At first glance, Favor seems as though it is going to be a relatively simple game. On your turn you roll a number of dice and use the results to purchase a tile. Each purchased tile provides you either with an additional die or two to roll on subsequent turns, or some type of modifier that you can apply to one or more dice. I initially though that the game might be something like Machi Koro or Artifacts Inc., but it plays quite differently. Favor might start out being quite simple, but as you accrue extra dice - some of them with special attributes - and various die-modifying abilities the possibilities for the die-rolling element of your turn multiply exponentially. The price for any given tile is either a number of dice with the same value, or a run of values, or some other combination, such as three pairs or a triple and a pair. The aim of the game is to purchase the Queen, who costs 7 dice of the same value. Her purchase triggers the final round of the game, with players then aiming to beat the score obtained to buy the Queen, either with the same number of dice but with a higher value, or with a higher number of dice.

During our game, all three of us occasionally neglected to use some of our die-modifying abilities or even dice themselves, so we were certainly playing sub-optimally, a sign that there is more to this game than first meets the eye. Dave accrued a higher number of dice than Stan or I, and was the first to purchase the Queen tile, with eight 2s. Stan and I had focused more on buying die-modifying tiles, and this stood me in good stead on my very final turn when I was able to achieve ten 3s. Dave had the very last turn, but wasn't quite able to beat the score I had just set. I would be very keen to try Favor of the Pharoah again. We only used a fraction of the available tiles - a different set is used each time, so there will be a certain degree of variability between games.

We finished Favor in under an hour, leaving us time for a longer game. Dave suggested World Without End, which Stan was keen to play. I have played it a few times before and always enjoyed it, though I keep forgetting just how good a game it is. Dave won, though the end result was fairly close, leaving me to think about how I could have played a little better to get those extra few points. I've now upped my rating of the game on bgg to a '9'!

Monday, 14 September 2015

Games Played - 9 September 2015 featuring The Capitals

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We had 11 people last Wednesday and split over 4 tables with 6 games played, Agricola, Acquire, China, San Juan together with 2 new games to the club, The Capitals and Scott's prototype civil war game, currently known as Cromwell. More details follow

Thursday, 3 September 2015

Games Played - 2 September 2015

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Moving into September, we had 17 people at this meeting including 5 newcomers - Keith, Carl, Justin, Zoe & Vicki. Games played were Power Grid deluxe, Voyages of Marco Polo, Carcassonne, Santiago de Cuba, Dead of Winter, Love Letter (The Hobbit) and 3 new games Siberia, Ora et Labora & Traders of Osaka. That's more new games in one week this month than in the entire 4 weeks of August. A few more details follow.

Tuesday, 1 September 2015

August 2015 Recap

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This is a recap of what was played during the month of August 2015. There were 4 sessions in the month and the average attendance was 14 with 21 different people over the month including 2 new visitors Nick & Peter O and also Jim F who came once before (back in November 2006, if I've got the right person). 30 games were played of 25 different titles (as last month I suppose that should really be 26 counting the 2 different Love Letter versions) and I include the list of these at the end of this post.

Thursday, 27 August 2015

Just the details - 26 August 2015

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14 last night and 8 games played on 4 tables including 2 new to the club in Pizzaro & Co./Magellan and Diamonds. No pictures this week, but the results are below.

26/08/2015
Caylus Magna Carta - 80 Mins.
Posn.PlayerScore
1James S41
2Steve H39
2Mike39
Istanbul - 90 Mins.
Posn.PlayerScore
1Scott6
2Rob C5
3Rob L4
4Nick3
The Voyages of Marco Polo - 110 Mins.
Posn.PlayerScore
1Gordon67
2Stan61
3Rachael60
4Lee51
Coloretto - 15 Mins.
Posn.PlayerScore
1Lee33
2Stan28
2Gordon28
4Rachael22
Pizzaro & Co. - 45 Mins.
Posn.PlayerScore
1Scott56
2Rob L44
3Nick42
4Rob C26
Panamax - 135 Mins.
Posn.PlayerScore
1Steve W91
2Dave D66
3Mark W51
Santiago de Cuba - 60 Mins.
Posn.PlayerScore
1Steve H51
2James S43
3Mike33
Diamonds - 20 Mins.
Posn.PlayerScore
1Rachael32
2Stan20
3Lee20
4Gordon17


Thursday, 20 August 2015

Just the details - 19 August 2015

5 comments
We had 17 people last night, the highest Wednesday attendance of the year so far. One first time attendee and one who came many years ago when we were at the Conservative club and it was the Conservative club. 6 games were played across 4 tables and the results are below with a few pictures.

Medieval Merchant, note the dazzling colours

Nations

Saint Petersburg


19/08/2015
Medieval Merchant - 90 Mins.
Posn.PlayerScore
1Mike50
2Lee42
3Rachael41
4Stan37
5Nick36
Canyon - 70 Mins.
Posn.PlayerScore
1Stan-
2Rachael-
3Nick-
4Lee-
4Mike-
Saint Petersburg (2e) - 130 Mins.
Posn.PlayerScore
1James S169
2Steve W109
3Dave D102
The Voyages of Marco Polo - 150 Mins.
Posn.PlayerScore
1Suzy72
2Gordon69
3Steve H61
4Peter O59
Love Letter: Batman - 20 Mins.
Posn.PlayerScore
1Steve W5
2Dave D3
3James S2
Nations - 150 Mins.
Posn.PlayerScore
NRScott-
NRSteve K-
NRMark R-
NRMark W-
NRJim F-

Thursday, 13 August 2015

Just the details - 12 August 2015

2 comments
We had 14 people last night, 7 games were played. The results are below with a couple of pictures.

El Grande


Eldritch Horror




12/08/2015
The Voyages of Marco Polo - 90 Mins.
Posn.PlayerScore
1Gordon67
2Duncan B60
3Nick59
Bruges - 100 Mins.
Posn.PlayerScore
1Scott65
2Rob C60
3Suzy58
El Grande - 120 Mins.
Posn.PlayerScore
1Rob L130
2Lee120
3Mike98
4Stan94
5Rachael78
Carcassonne - 20 Mins.
Posn.PlayerScore
1Scott109
2Gordon98
3Duncan B48
4Nick22
Carcassonne - 25 Mins.
Posn.PlayerScore
1Rob L57
2Lee46
3Rachael36
4Stan23
5Mike22
San Juan - 30 Mins.
Posn.PlayerScore
1Gordon41
2Scott31
3Nick28
Eldritch Horror - 180 Mins.
Posn.PlayerScore
3Steve H-
3Mark W-
3Dave D-