The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Sunday, 30 September 2007

Session Summary - 19 September 2007

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I was hoping to post this together with last weeks summary, having again let it ride longer than it should, however I'm umming and arring a bit over comments on Caylus Magna Carta and it's taking a little longer to write than I thought, so here's this one that I did earlier.

It was me and Mike this week so he dug out some 2 player games.

Kahuna 50 mins
Player Posn.
Mike 1
Dave D 2

I seem to recall watching Mike play this in the past, but have never played it myself. The idea is to control islands by building the majority of bridges form that island to its neighbours. When you achieve this you get to knock down an opponents bridge form the island you've just taken. This is done by the play of cards to place bridges and also to knock down bridges. Scoring is based on whoever controls the most islands at the end of each of the 3 rounds.

The problem to my mind is that when you reach the 5 card hand limit you have to start discarding cards to draw new ones, so if you accumulate the cards to make a major attack, you are virtually committed to playing it immediately or lose one of the cards and if you are forced to do this too early in the round you give your opponent time to respond, while you have to start building your hand again.

Still fairly inoffensive 5/10.

San Juan 30 mins
Player Posn. Points
Mike 1 32
Dave D 2 26

This works OK with 2 players, but as has been pointed out by many people including the designer Andreas Seyfearth, the Library is so very powerful when one player has one and the other doesn't (despite the fact that you can only use it for one role when you're Governor). In this case Mike had one as his first build but he was unable to draw many other good cards to go with it. He still won by 6 points.

Babel 30 mins
Player Posn. Points
Dave D 1 18
Mike 2 5

Another in the Kosmos 2 player series and to my mind better than Kahuna. I seem to recall playing it before in the dim and distant past before records began (I think with Julian). The game has interesting options with scope for some nice combos to bash your opponent. It was indeed quite satisfying to finish the game off by stealing the top of Mike's big temple and then demolishing the rest of it and I'd certainly play again, but I think that if I know a session's going to be exclusively 2 player I'd rather fill it with Fury of Dracula. 6/10

Now I must get back to last week and Caylus Magna Carta.

Tuesday, 18 September 2007

Session Summary - 12 September 2007

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3 of us last Wednesday and the game chosen was

Power Grid 90 mins
Player Posn. Points
Steve H 1 17+
Dave D 2 17
Matt 3 16

This was played on the Italy board, only the second time this has seen play. The last time was a long brain burning affair when the game went on a turn too long resulting in the 2 leaders becoming back markers due to running out of fuel. This one was a more conventional affair played on the bottom 3 regions, so leaving out the 3 at the top of the country with all the cheap connections.

Matt set up in the South with me in North, while Steve sat in the middle. The game developed so that Steve was left in the position of starting Step 2 by making a very expensive connection up the east coast by passing several cities and then building last in the following turn after Matt and I had picked up the best of the newly available '15' spots. When the game came to an end I thought I was in a good position and was amazed to realise that Steve had so much more money left over. It's true that I probably paid more for fuel over the length of the game, but I'm sure he paid more for connections. I'm still wondering what I missed.

With plenty of time available it was onto

Industrial Waste 25 mins
Player Posn. Points
Matt 1 38
Steve H 2 35
Dave D 3 30

This game was a milestone for me, in that following it I was the one with the most recorded plays of it on the Geek. The fact that this was with only 23 plays tells me that the game is grossly underrated.

The game itself was not my finest hour as Matt rushed through for a quick finish, before anyone could really get going. It was a successful tactic that gave him the win.

After the quick previous game, it was suggested that we play another game of Industrial Waste, but as the second game probably would not have been as quick as the first, we settled on

Guillotine 15 mins
Player Posn. Points
Dave D 1 25
Matt 2 24
Steve H 3 22

This was the third successive week for this game. Early on (I can't remember the exact circumstances) Steve played a card to swap hands with me, I was at first unhappy about this, since I had a good hand, but as it turned out the hand I received was pretty good as well.

Going into the last day I was in 3rd place and was first to play that day. Steve had handed me a Double feature early on and Robespierre was second in line, so I was able to collect him and one other for 5 points and finish the game in my favour.

So 3 players, 3 games and we each achieved a first, second and third. It goes without saying of course that Guillotine is the most skillful of the 3 played.

Until tomorrow

Monday, 17 September 2007

Session Summary - 5 September 2007

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Another late report. There were 6 of us on this Wednesday with Mark bringing along his son Jonathan. The games were:

Canal Mania 110 mins
Player Posn. Points
Mike 1 93
Steve H 2 92
Dave D 3 89

This is was the first outing for the second edition of Canal Mania at the club. The new rules do make a difference in that there does not seem to be the previous tendency for a player to run away. I have played this edition 3 times and on one occasion the game was decided on a tie break, while as can be seen for this one the scores were very close. The other game was also very close for much of the game before scores spread out towards the end.

In this game I was set up in the north running down into the East Midlands, Steve played mostly in the south, While Mike seemed to stake out territory in the middle. Mike led early, with us not far behind, before opening out a bit of a lead, which was closed right up at the end. Each us us had our own story of bad luck/incompetence. Steve reckons he built his junction canal in the wrong place, missing out on the extra point which would have enabled him to take the game on the most prolific constructor tie break. Mike was just short of finishing another contract at the end. I made an idiotic move (in retrospect) of not taking a card to place a good in Manchester at the end, which may have made me 5 points potentially (although I'm not sure it would have).

The others still seem lukewarm about the game, but to me it is definitely the best game to come out in recent times.

We had another game on another table

Age of Empires III 110 mins
Player Posn. Points
Jonathan 1 54
Ben 2 50
Dave C 3 35

We had another table as well, with a game of Age of Empires III going on. This was the first Wednesday night outing for this and the scores seem very low. Mind you that is based on the limited experience of having played 1 game and read reports of a few others.

Dave & Ben disappeared after that and Jonathan joined us for

Guillotine 20 mins
Player Posn. Points
Jonathan 1 25
Steve H 2 23
Mike 3 21
Dave D 4 15

Guillotine seems to have become popular again. This was a very high scoring game, which saw me coming last with a score that was better than the one I won with last week, that was with 6 players mind you so the scores would be lower.

I hope to post last week's report either later tonight or tomorrow.

Saturday, 1 September 2007

Session Summary - 29 August 2007

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I have just posted last weeks delayed report, so if you're interested go there now.

Dave was absent this week so everyone, young and old, gathered for a 6 player game of

Cosmic Encounter 90 mins
PlayerPosn.Points
Matthew (Parasite)1=5
Charlotte (Chronos)1=5
Dave D (Fungus)3=4
James (Gambler)3=4
Mike (Aura)3=4
Steve H (Oracle)63


After spending a little time explaining the rules, we were off, playing fairly straight with only the addition of kickers and some of the later powers. We had a slight advantage in the explanation in that Mike was the Aura, meaning everyone else had to play with their hands exposed on the table, meaning that edicts were visible and could therefore be explained. The downside of this was that more analysis was possible leading I suspect to a longer game.

The game was close and I was able to move to 4 bases and be confident that I was certain to win, if I got another turn. The problem was getting that turn and I didn't think I would, as each of the 3 youngsters could win before it got back to me. In light of this I thought a joint win was the best I could do and persuade James to create a grand alliance of the 4 of us against Steve, which was unbeatable with my stacks of fungus tokens and the sanity edict, which I was able to play to prevent me from getting zapped. But James betrayed us all and compromised sending my fungus stacks to the warp and splitting them up. My plans for galactic domination were ruined.

As is turned out Matthew and Charlotte finished the game when Matthew attacked her on his turn, playing Emotion Control and agreeing a base swap to give them a 2 was victory, so I was right about not getting another turn.

And the moral of this story is never trust children.

After that we played


Guillotine 25 mins
PlayerPosn.Points
Dave D114
Steve H213
Mike312
Charlotte410
Matthew510
James69


I was able to grab the king on the first day, but was Charlotte who revealed that I had missed and he went to the back of the line, but I got him again on my next turn and this time didn't miss. So I was well up there with Steve and James after the first day.

There was a lot of good nobles available on day 2, but I finished it early by grabbing Robespierre. Things were still close.

Day 3 was long to make up for the short day 2, with several extra carts being added. Steve was unfortunate to pick up some grey nobles and I was able to nobble James with the Missing Heads card, causing him to lose the Cardinal. When the day finally drew to a close, I was the winner, having only taken 4 heads, but they were good ones.

Until next week.

Session Summary - 22 August 2007

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This is a somewhat delayed report as I haven't seemed to be able to summon up the inspiration to write it, but to get things up to date here is what happened.

Gordon, Steve and I met upstairs, while Dave ran another episode of his Corporation campaign down below. Unlike me, I noticed that he got this online over at his blog almost immediately (I suspect this was as soon as he got home) and the story can be viewed here.
Meanwhile, we were giving yet another outing to


Pillars of the Earth, The 90 mins
PlayerPosn.Points
Dave D157
Gordon250
Steve H345


Things are a bit hazy now but these are the main points that I remember. Steve went first, but did not take the woodworker that I like (the one who converts wood to gold), so I was able to take this craftsman when I went second, beating Gordon (who is apparently also a fan of the card).

As the game moved into the middle sector, Gordon built up a bit of a lead and Steve was also doing pretty well on turn 3, while I fell a bit behind. I was able to overhaul Steve the following turn, with the help of Prior Philip and occupying both spaces in the priory for 5 points, but not Gordon.

The game was one of those where metal was common and I had 3 stored up as we went into the final turn, Gordon also had some metal on hand. On the final turn it seemed it was screw Gordon time, I can't remember the exact order of things, but I was able to grab first the Bell maker from the available craftsmen and then the Organ builder using a master builder. To compound this Steve used a master builder to grab the goldsmith. So I could convert my three metal into 14 points and Gordon had only a Glass blower and money that he had no goldsmith to convert into VP. Into has to be said that, if Gordon had been able to grab any one of 3 craftsmen, the 1-2 order would have been, I think, different.

Following this we played


Cartagena 30 mins
PlayerPosn.Points
Gordon16
Dave D25
Steve H34


This was Gordon's first try at this and I thought my third, but looking back I can only find a record of my having played once before. The first time I played I made the mistake of running out of cards and being stuck at the back. In this game Gordon too ran down his cards, but was in a position to gain more by backwards movement and wound up winning.

Monday, 20 August 2007

Session Summary - 15 August 2007

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Just me, Dave, Ben & his friend Matthew around this week, so Dave postponed the next episode of Corporation and we looked at what we could all do together. With a sort of role play aspect we went for Fury of Dracula (160 min.). This was one one of our unfinished efforts and I did not feel like writing a story with with no conclusion, so here is the clip notes version.

I was Dracula, while Dave, Ben & Matthew took on the hunters, with Mina, sort of rotated between the 3 of them. Having observed the starting position I started in Bari and moved up through Naples and Rome before taking a quick trip across the Tyrrhenian Sea to Cagliari to place a vampire. I hung about a bit, hiding to place a minion and then feeding to recover from the sea journey. I thought I had a reasonable chance of getting it to maturity, but somehow Ben managed to locate me with hired scouts and the plot was revealed. I set off back to sea and stayed afloat for some time to make sure it remained night time when Lord Goldalming arrived in Cagliari at the very last moment. He was able to deal with my minion (actually 2 of them because I played the relentless minion card) and unfortunately he had a stake left to deal with the vamp.

Meanwhile I had sailed up to the North Sea and in retrospect this was a move too far as I had essentially given away my position, especially as the 2 ports on the European mainland were closed (one by a hunter and the other by consecrated ground) and I was forced into Edinburgh. All 4 hunters closed in, but I was able to elude them by using double back to head back into the North Sea, landing at Amsterdam being able to keep ahead of them with the help of wolf form and heading south.

When I reached Venice, Evasion came up and I mulled over the option of heading to Spain, far away from the hunters or north to Berlin. I chose Berlin, which was a mistake as my position was soon revealed and I was on the run again into Eastern Europe, which was where we called it a day. Only 2 game days had passed, although this was I think due to the relatively long time I spent at sea.

Until Wednesday

Tuesday, 14 August 2007

Session Summary - 8 August 2007

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After last week's epic story, this is going to be somewhat mundane. Matt, Steve & I were upstairs, while Dave entertained the younger members with Corporation below. See here for his report.

Pillars of the Earth, The 100 mins
PlayerPosn.Points
Matt1=50
Steve H1=50
Dave D347

I was surprised, when Matt mentioned in discussion before we started that he hadn't played this, so it was a pretty easy choice with Steve and I both being fans of the game. This was I think the closest game of this I've seen, although I don't think I performed that well, somehow not managing to get things right in the early turns and falling behind. I was able to catch up somewhat on the last turn, but not by enough.

Matt & I had accumulated a lot of metal during the game and he was able to exploit this by grabbing the bell maker in the last round, while I was left with the glass blower from the previous round, meaning I made less points that way and also had to go out of my way to get a bit of sand to go with the metal. Steve had made steady progress, having acquired Prior Philip early on giving him extra an extra VP for every master builder he put in the Priory. Unfortunately for him he came unstuck on the last turn with late draws and I occupied both of the spaces here. This was I think some comeuppance, since he had grabbed the small quarry card forcing me to go to the market to acquire the sand to supply my glass blower.

As I said the game was close with all three of us split by 3 points. Matt & Steve were tied both on points and remaining gold and there is no other tie break.

Next was

San Juan 35 mins
PlayerPosn.Points
Matt136
Dave D235
Steve H329

I had a bad feeling about this from the moment when Matt got a Guild Hall from his gold mine early on, already having a smithy on the table. From thereon he spent most of the game playing out production buildings and it was only a stutter at the end that allowed me to catch up in the building race so we both finished with 12. Steve also got a Guild Hall, but later in the game, so his strategy was somewhat compromised. I spent the game waiting for a City Hall which didn't come. I had a Palace at the start and laid down high value violet buildings, including a full set of monuments for a building value of 28, meaning the palace score was not quite enough. What was a bit irritating was the fact that I had 2 Triumphal Arches pass through my hand at various points of the game, which would have won it for me if I had built one of them.

Until tomorrow, which promises to be another low attendance.