Earlier in the year we played a 6 player game of this and later Steve suggested that he'd like to give it another try, but thought that 4 might be a better number. Mike and I were happy to agree as we are big 18XX fans, although we rarely get the chance to play, and I also thought it would be a chance for Dave C to join in, having missed the earlier game. So it was that we gathered at my place on Saturday.
We all started a public company at the beginning. Mike had the
GW, I had the
LPS, Dave the
WGB and Steve the CPR. In the early stage of the game I was able to make some quick money with
LPS and at the first opportunity I had it buy the Great Lakes Shipping Company off me at the same time putting money in my pocket and increasing the
LPS revenue by using the port. During this time Mike built up the
GW and I was able to link into his track allowing me to run to London for further revenue, Steve slowly started building up the CPR, while Dave was stuck in the middle without easy access to a big city and no other company close by to help in the
WGB development. As we moved out of this early stage I had been able to build up enough cash to start another company (the CA) which seemed like a good combination with the
LPS. Soon after Mike started the
BBG and Steve took the Welland.
It was here I think that things started to go wrong as I should have kept more money in
LPS while the pickings were good. When the the first 6 train was available, I found myself with a lot of money sitting idle and used it to start the CV. Having looked around I had thought that all the companies would be able to repay their loans, the
WGB was vulnerable but I was able to help it to its destination before the CV bought the 6 train, so releasing the necessary funds. As it turned out the Welland could not repay and so the
CGR was formed from this one company. At this point I was terribly vulnerable. I had considered folding one of my 2 companies into the
CGR, but this was not possible as they had too much money to default on their loans (the CA actually had none outstanding) as a result both were left sitting on a single 4 train each which was liable to be rendered obsolete at any moment on the purchase of a Diesel and not a huge amount of cash. If this had happened I would have been destroyed, fortunately Mike who had the
GW with a 6 & 4, which was making the most revenue, chose not to trade in for the diesel, instead carrying on, while seeing his share price rise. The
CGR, having formed in a corner of the board without
immediate access to the wider network, would take several rounds before being able to buy a diesel and the other companies, already having permanent trains were content to keep paying dividends, rather than saving for another train. I was able to use these few rounds grace to build up the
LPS and CA treasuries before buying permanent trains (in the
LPS case the 6 from the CV). During this time the
LPS & CA share prices fell though the floor, but I was able to keep a good personal income from the CV and major minority holdings in the
GW and CPR.
Once all the companies were on a stable footing the game moved to a fairly swift conclusion, during it was a case of Steve using
CGR tokens to block stations limit the revenue of other companies, while I desperately tried to bypass the blocks using the combine efforts of
LPS, CA and CV. The game ended about 8pm for a total playing time between 6 & 7 hours.
Scores as follows
Dave D $9486
Steve $7982
Mike $6521
Dave C $5967
If I had been Mike I think I would probably have bought the diesel and caused me much pain, but he considered that even if he had done so he would only have given the game to Steve instead and he is probably right. What I think the game does show is we could all do with a lot more practice (but how to find the time).