The game started fairly leisurely (as Matt was new to the game (in fact, is new to these sort of games overall)). Ben fell foul of an Assassin encounter early on and took it really personally. He finally killed them on the fifth attempt! (Like Talisman, you don't die as such but you lose stuff and start again from the nearest town. You keep the same character however, and whatever it was that done you in sticks around, fully healed, available for anyone to take on. Ben was insisting we left it alone). I had to run away from my first encounter, fortunately my Special Ability was to automatically escape from combat. This meant I could scout out the opposition and run off if I thought they were too tough; so I went for some early Yellows.
As the game progressed, Matt and Ben got more into planning their moves ahead ('to get to that encounter I need two hills and a swamp so if I don't get them then I'll head for the Town' etc.). We didn't finish the game so when time was up we scored off earned experience points.
Dave 16
Ben 12
Matt 12
Ben and Matt decided that Ben was second as he had more money than Matt did.
Overall, give it a go. Talisman wasn't a bad game overall (but did have some bad points). Runebound is better and a worthy successor.
Dave D taking over here. On the piece of paper Dave gave me he lists the scores as follows, the order's the same but the scores slightly different:
Runebound 150 mins | ||
Player | Posn. | Points |
Dave C | 1 | 17 |
Ben | 2= | 14 |
Matthew (2) | 2= | 14 |
Over on the other table, we had:
On the Underground 90 mins | ||
Player | Posn. | Points |
Dave D | 1 | 62 |
Mike | 2 | 56 |
Steve H | 3 | 46 |
This game seems to go in 2 ways, either they are very close, or very spread out, this one tending toward the latter, I can't think of much else to say since although I love the game, I can't think of anything prompting a massive narrative.
Industrial Waste 60 mins | ||
Player | Posn. | Points |
Dave D | 1 | 63 |
Mike | 2 | 51 |
Steve H | 3 | 43 |
Steve strayed from his usual all out green strategy and started by innovating his workforce requirement, I think this was more due to the unusually high availability of hiring and firing cards. I don't think he plans to try this again. Although I don't hold that the only way to play is to get your waste production down as quickly as possible, generally preferring to lean toward the raw materials track, I do think that the workforce requirement is probably the lesser of the three.
Until Wednesday
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