On my table we played a couple of simpler games as Liam had indicated he was fairly new to boardgames. The first was Thurn & Taxis, which hasn't been played on Wednesday for sometime, although we did play at the last Saturday session. Liam seemed to pick this up well, but was caught out by the number of houses he had left at the end of the game. San Juan was a fight between my early Harbour and James's Chapel and demonstrates why I'm, not fond of the Chapel because it can compromise your ability to build unless you're constantly over the hand limit, whereas the Harbour constantly builds up points throughout the game every time you trade without losing any cards from your hand.
Over on the 5 player table there was Istanbul and Splendor (played by 4 after Stan went). I would note that nobody entered the game time on the score sheet so I've taken the average HBG times for these games from plays recorded on Wednesdays last year.
Finally Scott had another prototype in play, The Kingdom of Kiralysag, the name is Hungarian which I suppose is unsurprising. I can't make any comments other than to note that the game did not come to a conclusion and there was much discussion going on at the end of the game.
Games results below
06/01/2016 | ||
---|---|---|
Thurn & Taxis - 60 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 20 |
2 | James S | 18 |
3 | John H | 15 |
4 | Liam | 1 |
Istanbul - 90 Mins. | ||
Posn. | Player | Score |
1 | Steve W | 6 |
2 | Stan | 5 |
3 | Rob L | 4 |
4 | Steve K | 4 |
5 | Mark W | 3 |
Splendor - 30 Mins. | ||
Posn. | Player | Score |
1 | Steve K | 16 |
2 | Rob L | 13 |
3 | Steve W | 12 |
4 | Mark W | 11 |
Kingdom of Kiralysag - 150 Mins. | ||
Posn. | Player | Score |
NR | Steve H | - |
NR | Dave F | - |
NR | Scott | - |
NR | Mike | - |
San Juan (2e) - 60 Mins. | ||
Posn. | Player | Score |
1 | Dave D | 39 |
2 | James S | 38 |
3 | Liam | 30 |
4 | John H | 28 |
January 2016 Stats Page
It's par for the course for my prototypes to take much longer to play than anticipated. We only got half-way through! But it should play more quickly when I bring it next week, partly due to adjustments in the game mechanics, and partly due to an improvement in the components (card sleeves will make it much easier to shuffle and handle the approx. 300 cards, which are a key component of the game).
ReplyDeleteIt was a very useful playtest. A run of negative event cards brought balance issues to the fore - better for this to happen at this early stage than later in the development process. The playtesters were very forthcoming in suggestions for dealing with this problem and also other improvements on the component side.
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