The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Monday, 7 July 2014

Games Played 2 July 2014

13 in attendance and 4 games played. A small milestone, the number of recorded games in the spreadsheet tracking play since September 2003 has now passed 2000. The games played in this session were Power Grid, Among the Stars, Lewis & Clark and Arctic Scavengers. The latter 2 being first plays at the club.

We played Power Grid on the Brazil board, this being only the third time that this board has appeared at Halesowen and it seemed appropriate bearing in mind a certain event currently in progress over there. There was much scanning the map and recognition of various locations that perhaps would not have been recognised on previous occasions. Another variation we used was the big deck adding in the higher value power plants from deck 2, also meaning that for the 5 players that we had, the whole board except for 2 cities was in use. We eliminated 2 in the North West, meaning that Manaus was left up there on the North Western border.

In the game, I thought towards the end  that I was doing alright, but I unfortunately I had fallen into the capacity trap and ended up with capacity of 16, I attempted to up this, but was foiled by the wrong plants dropping at the wrong times. This was particularly apparent in the final round, when I dropped out of a auction for plant #60 (powering 8 for free) expecting that something decent would drop, knowing that were several 8 capacity plants and a 9 capacity plant available which would take me up to 19 or 20. Unfortunately I was left with a market that had a maximum plant capacity of 4, which did for me as it was my turn to choose one for auction. I'm not sure that I could have won a tie break with Mike, but I could have got second. The final result could have been worse as to my surprise, Bob, who also had higher capacity could not afford to build beyond 16 cities ( I had near 200 left in money so won the tie break).

Despite all this, the game played very well, not being that much longer, despite the use of the larger plant deck, we must try that again soon (although perhaps not on the India or Australia boards.

Of the other games played I think Lewis & Clark was brought by Steve Pe and seems to be a sort of euro race game (although I have seen the comment that the race is really another type of VP accumulation) Chris has posted his comments on the games he played on his blog here.

Games details follow.

02/07/2014
Power Grid - 150 Mins.
Posn.PlayerScore
1Mike19
2Jonathan M17
3Dave D16
4Bob16
5Steve H13
Lewis & Clark - 160 Mins.
Posn.PlayerScore
1Scott-
2Dave G-
3Andy S-
4Steve Pe-
Among the Stars - 90 Mins.
Posn.PlayerScore
1Mark W101
2Chris S91
3Steve W81
4Stan76
Arctic Scavengers - 60 Mins.
Posn.PlayerScore
1Chris S29
2Mark W27
3Steve W19
4Stan14

2 comments:

  1. Lewis & Clark is only a race game in the sense that the winner is the first player to reach a certain point on the "VP track". Thematically, the track represents geographical position, and it helps to think in terms of the theme because it is more complex than merely a VP score. Each player has two markers on the track. A meeple represents the theoretical position on the track. A player's actual position, marked by a camp, is only determined when the player "makes camp" during one of his turns. At that point, the position of the camp is calculated by subtracting cards in hand and boat usage (marked on the player's board) from the position of the meeple. This mechanism makes the game tricky to play and gives it a puzzle-like aspect, modified, naturally, by the fact that you are competing with other players to buy cards and place your indians (the workers in the worker-placement sub-mechanism of the game).

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    1. Did you not have time to finish the game?

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