The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Wednesday 3 June 2009

Catch up 15-29 April 2009


Ok, a long time has passed, so this is going to be a very quick recap of what has gone in the past weeks with very little commentary. This post covers the end of April; hopefully I'll do May tomorrow.
15 April
8 players
Small World 100 mins.
Posn.
Player
Score
1
Dave D
99
2
Andy
98+
3
Paul
98
4
Mike
84
Njet! 30 mins.
Posn.
Player
Score
1
Andy
67
2
Dave D
60
3
Paul
59
4
Mike
52
There was some discussion of the rules for this game, which we revisited after a long period, looking at it, afterwards, I think I discovered that we had made a few errors.
Posn.
Player
Score
1
Steve Pe
56
2
Gordon
40
3
Steve H
38
4
Simon
33
This was the basic game without the expansion.
Dominion 30 mins.
Posn.
Player
Score
1
Steve Pe
30
2
Steve H
25
3
Gordon
23
4
Simon
21
Dominion 30 mins.
Posn.
Player
Score
1
Steve Pe
29+
2
Simon
29
3
Steve H
23
4
Gordon
21

 

22 April

 

5 Players
Posn.
Player
1=
Dave D
1=
Andy
3=
Ben C
3=
Dave C
3=
Steve H
We introduced Andy to this, but I don't think it is really his type of thing. Characters were Dave D– Zarek (Cylon), Steve – Tigh, Ben – Starbuck, Andy – Apollo (Cylon), Dave C - Chief Tyrol.
I seem to recall that Ben made a move that I thought indicated he was a cylon and therefore my ally and so, as President, I played an arrest order on Apollo, the other pilot. It turned out that it was actually Apollo who was my Cylon ally, but all turned out well in the end as the humans were defeated.
29 April
7 players, Dave & Ben played Monsterpocalypse, I don't have details of that game
Posn.
Player
Score
1
Gordon
43
2
Steve P
29
3
Mike
24
4
Steve H
21
5
Dave D
11
I have to say that if I never play this again it will be too soon, the game seems to exemplify everything that is wrong with many of the recent euro game that I have been introduced to. A hodgepodge of mechanics slung together to make a really boring game that is almost like Caylus in its ability to cure Insomnia.

3 comments:

  1. "Dave & Ben played Monsterpocalypse, I don't have details of that game"

    I got squished (as usual) by Ben

    ReplyDelete
  2. Well I thought Comuni was a fine game. It all hung together, there was tension, nicely entwined mechanics and as the elements added together to give a feel of a power struggle you could say it had a reasonable link with the theme.

    There was enough depth there for me to know it would take a number of tries to suss what constitutes competent play.

    But then I think Caylus is a wonderful game so Dave D we will again need to agree to differ.

    ReplyDelete
  3. Fair enough Gordon, I know we do this on quite a few games, I don't doubt that you are probably right about needing a number of plays to become competent, the same is also true of Caylus.

    My problem was that even by half way through, I was wishing I was out of it, the mechanics seemed to have no connection to what theme there was and it all seemed to be a matter of manipulating cards and cubes. Added to that was the sort of blind auction mechanism that I generally despise.

    ReplyDelete