The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Friday 20 March 2009

Session Report 11 March 2009


6 this week spread over 2 tables; I played Stone Age with Gordon and Steve P. This is a game that I have been interested in playing for a long time, having seen it often compared to Pillars of the Earth, which is a game I love.
This was a first game for me of course and I had no real idea of what I was doing. I ended up pursuing a strategy of collecting the different symbols on the cards, together with various other bits and pieces. I succeeded in collecting 7 out of the 8 symbols, but still ended up last. I suppose I wasn't too far behind Gordon considering the scale of the points in the game, but Steve won by a street.
I have to say that having played the game, I was not impressed by that first play. My biggest problem was the use of the dice, there were too many times when improbably low rolls affected things (it has to be said I was not alone in being affected like this, so it probably evened out), we had 2 occasions when 3 1's were rolled on 3 dice. The other thing seemed to me to be the theme and the lack of build up in the game. In Pillars of the Earth you are building a Cathedral and as the game goes on you have access to better resources in the way of craftsmen resulting in acceleration towards a climax as the game reaches its fixed end point. To consider other "worker placement" games, in Agricola you are building the most efficient farm at a fixed end point, I can see this them. Even in Caylus I can recognise the fact that you are building a castle and there is build up as better buildings become available, although Stone Age (to give it its due) does not have the same soporific quality that Caylus does. In Stone Age all I see is you doing the same things again & again until someone chooses to end the game (or it is forced), admittedly you improve slightly having more tools and perhaps more people, but there seems to be no real acceleration. I suppose that the Victory point allocations are supposed to represent the improvement of your tribe, but they all seem so abstract to me (it may just be me) compared with the building you are doing in the other games.
That said it does look beautiful (although not as much, I think, as the same artist's work on Pillars of the Earth), if someone were to give me a copy of the game I would consider framing the board to hang on the wall, I don't think I would play it.
Posn.
Player
Score
1
Steve P
224
2
Gordon
173
3
Dave D
156

 

Over on the other table, Simon, Andy & Mike played the aforementioned Agricola and we somewhat surprised that they finished just before we finished Stone Age. This was won by Simon in what seems a very low scoring game. Simon declared that it was his first win at the club, which I found somewhat surprising and I see that I have records of him winning at St. Petersburg and Taj Mahal in July 2005, unless there is another Simon that I don't remember.
Posn.
Player
Score
1
Simon
31
2
Mike
23
3
Andy
20

 

After Agricola, they grabbed my copy of Dominion and had a couple of games.
Posn.
Player
Score
1
Mike
29
2
Simon
27
3
Andy
26
Posn.
Player
Score
1
Simon
42
2
Mike
37
3
Andy
29

 

I had been thinking that Dominion would be in order after our Stone Age game, but in its absence we plumped for Pandemic, being the only 3 player suitable game on hand in the time scale. It should be noted that Gordon is not really a great fan of cooperative games, but he was willing in this case. We played with 5 epidemics; I was the Scientist, Gordon the Dispatcher and Steve the Operations Expert.
During the course of the game, both Steve & I discovered mistakes we had been making in the past. He in not knowing that sharing knowledge can be done in either player's turn, not just in the turn of the player giving the card. In my case I had previously missed the fact that when treating a cured disease, any player (rather than just the medic) can remove all the cubes of a cured disease in the city.
As often seems to happen in this game, we felt we were in with a good chance, only needing to get round to Gordon's turn to cure the Yellow disease and win, only to be defeated by a chain of outbreaks in the previously cured Black disease. There goes the World again. It is a quirk of my system that the table below lists everyone as equal first despite the fact that we all lost.
Posn.
Player
1=
Gordon
1=
Steve P
1=
Dave D

5 comments:

  1. I am ok with cooperative games but I am only interested in playing them with the kids. It seems odd playing a cooperative game with a bunch of 40 year old blokes. Having said that I rather enjoy our quick game of Pandemic.

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  2. Had a pretty shocking run that night! Played 3 games, came last 3 times! Need to do less work at work so I'm fresher for games! :)

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  3. 40 year old blokes? You are playing with the kids!:)

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  4. Admittedly I am now nearer to 50 than 40. Gee I am getting old.

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  5. It seems appropriate, given the conversation going on to mention that I shall be celebrating my 50th birthday on the day of the next club meeting.

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