The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Wednesday, 11 February 2015

Games Played 4 February 2015

We had 12 in attendance this week including 1 newcomer in Steve K, who came along with Mark R. As I entered the pub, I noticed a couple of people playing Magic: The Gathering near the interest, so I pointed them in our direction and invited them to join us sometime. One of them noted that he was a fan of BSG and I learnt later that Mark W knew one of them. I don't know if we might see them in the future.

Games played this week were Castles of Burgundy, Antike II, Battlestar Galactica, Machi Koro and Carcassonne.

The BSG game was 4 player including Pegasus & Daybreak played to Kobol. Characters were:

Admiral Felix Gaeta (Mark R)
President Gaius Baltar (Mark W)
Cylon Leader (Dave D)
Lee "Apollo" Adama (Steve K)

As often seems to happen, things seemed to be going well for humanity in the early stages and this went on until the sleeper agent phase. I had drawn 2 human allegiance loyalty cards at the start and was playing on the basis that I wanted a human win, my problem was that one of those cards wanted the Admiral's Quarters or FTL control be damaged in order to reveal it. I decided to see if ut would happen "naturally", rather than actively pursuing attacks on Galactica.

At the sleeper phase with 5 distance travelled, I drew 2 Cylon allegiance cards, which I thought would be easier to pursue so I switched sides with the exception of trying to keep morale from falling below 3 (it also couldn't rise above 5 due to the other human card). I had thought that it would be easier to achieve the other Cylon reveal, which require that the jump prep be in the blue with no cylon ships on the board but unfortunately this turned out not to be the case due to too many Cylon attacks and the action the Cylon Baltar who had Massive Assault as a super crisis.

At that point I was forced to switch back to the humans, at the same time using the massed cylon basestars to bombard Galactica until the Admiral's Quarters was hit. Unfortunately at the end of the game I had been unable to keep morale above 3, so I was left with 2 unrevealed cards when the humans won, despite having both the human cards revealed, so I lost along with the cylons.

During the second stage both Apollo and Gaeta spent time going in and out of the brig and the Admiralcy swapped around accordingly. President Apollo spent a good deal of time  manning a Viper,  doing a good jb of protecting the civilians while Gaeta spent time manning the weapons on Pegasus and also nuked a basestar. The final result was very close with both morale and fuel at 1 with the other resources also in the red when the final jump occurred.

Full results below:

Antike II - 120 Mins.
1Steve H9
4Dave F5
Carcassonne - 30 Mins.
3Dave F60
4Steve H55
Machi Koro - 30 Mins.
1Dave F4
4Steve H2
The Castles of Burgundy - 180 Mins.
1James S223
4Jonathan M171
Battlestar Galactica - 220 Mins.
1Mark R-
1Steve K-
3Mark W-
3Dave D-


  1. Antike II was awesome. It is currently the game I want to play every week.

    1. I think the changes in Antike II are well thought out, but would want to play it a few more times to be convinced. I think we were all a bit rusty and uncertain and that didn't allow us to get the right tempo to the game. Much less impressed with Machi Koro, very random and not particularly original.

    2. I didn't have a problem with the original Antike but on reflection units at 1 iron a piece were a bit disposable and cities being a space within a space was a mess to explain. I hope we get to play Antike again soon.

      Machi Koro sure is random, I'll give you that.