The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Saturday, 31 August 2013

Games Played 28 August 2013

2 comments
12 people this week, although I had to disappear a little early. Three games new to our sessions were played including Trains. I said a few weeks ago after playing Legendary that I felt that "Deck Building"  was an interesting mechanic, still in search of a great game. I'm not going to go as far as to say, yet, that Trains is that great game, but it is certainly the deck builder that I have found most interesting out of the box, with the addition of the board providing a point of conflict for you to interfere with your opponents to the extent that it raised their costs of building without completely blocking them out. I also think that the presence of the board adds a level of theme which I don't see in other games of this type, although others may have different  views on  this.

We played 2 games, which Dave won both of, in fact the order was the same in both cases, I think my mistake in the first game was not buying enough Rail Laying and Station Expansion cards beyond what was in my starting deck and in  the second going too heavy on the rail laying at the start of the game, causing my deck to fill with waste. I had a Subway excavation card early on, which would make the laying very cheap in a monentary sense, but did not stop the waste accumulation. Others had gone for Collaboration cards which did not reduce all the costs, but did mean that they collected less waste. Rachel felt her problems stemmed from not adding enough Train (money cards) to her deck early on.

All the games played

28/08/2013
Trains - 50 Mins.
Posn.PlayerScore
1Dave F44
2Lee41
3Dave D37
4Rachel30
Trains - 50 Mins.
Posn.PlayerScore
1Dave F50
2Lee40
3Dave D35
4Rachel33
Eight-Minute Empire - 20 Mins.
Posn.PlayerScore
1Dave F14
2Rachel14
3Lee10
Vegas - 20 Mins.
Posn.PlayerScore
1Lee500000
2Rachel390000
3Dave F330000
Lords of Waterdeep - 90 Mins.
Posn.PlayerScore
1Gordon134
2Steve H121
3Mark R116
4Mike112
Love Letter - 25 Mins.
Posn.PlayerScore
1Gordon3
2Mike2
3Mark R1
4Steve H0
Zombicide - 150 Mins.
Posn.PlayerScore
1Mark W0
1Andy S0
1Steve W0
1James S0

Full details for August 2013

Saturday, 24 August 2013

Games played 21 August 2013

2 comments
14 players this week, split over 3 tables 5,5 & 4.

I thought that I would write a bit about the game I played this week , breaking the habit that I have followed over the last month or two since I started just posting the results summary for the week.

The game was Battlestar Galactica, using the Pegasus expansion with no Cylon leaders and travelling to the Kobol destination. This is, I think, the combination that I would favour going forward, not really liking anything from Exodus, although I have asked Steve Perkins for comments on Daybreak, should he get the chance to play that, now that it has been released this week.

We has the ideal five players with Mark R and Steve new to the game, Mark W was new to Pegasus I think and it was a fair time since either Mike or myself had played with Pegasus, other than using the Cylon overlay and Investigative Committees. Conscious of the potential running time of the game, I was probably somewhat incomplete and incoherent in my run through of the rules. The initial line up of characters was as follows:
Mark R – Saul Tigh
Dave D – President Tom Zarek
Mark W – Boomer
Mike – Admiral Helena Cain
Steve W – Kat

The early part of the game went very well for humanity, although we were unaware that even at that stage there was a pair or skinjobs among us. The fleet advanced to 4 distance (and the sleeper phase) without much incident with all resources holding up well with the possible exception of food, although even that didn’t fall lower than 6 at this stage. We also had the good fortune to spend the entire second jump cycle without seeing a Cylon ship (apparently due to Boomer’s Recon ability).

All that is not to say that all was entirely uneventful, notable events including the Reuniting of the fleet crisis causing an increase of population to 13, which is not something we see very often and turned out to be crucial at the end of the game. Had I been a Cylon, I would have been tempted to try and sabotage this one, Purple was a negative colour which everyone was drawing and with everyone playing in plus destiny it would have been relatively easy to hide it, that said I don’t recall the mix of cards in the check so it may be that someone did attempt sabotage. Later we had A Verdict of Guilty giving Admiral Cain the opportunity to execute the current player (Kat), Mike made a show of considering his option and then it was out of the Airlock with Kat (just what Cain would have done). Kat was revealed to be a human and Steve picked Chief Tyrol as his new character, who could for now be relied on as a human.

Shortly afterward we had Prisoner Revolt and I didn’t fancy giving up the Presidency as I had a good hand of Quorum cards and was thinking these will be useful for the humans if I stay human and vice versa if I should turn out to be a Cylon. However nobody seemed keen to help pass the check so I was forced to try and pass it myself having played an Investigative Committee. Unfortunately destiny was against me and I passed the Presidency to Chief Tyrol, who I knew was on my side, at least for the time being.

While all this was happening the fleet advanced to 4 distance, first visiting a Binary Star, placing Civilian ships on the board, which it turned out were never threatened as no Cylons appeared before the next jump. The next jump was a Misjump, which was somewhat suspicious, but Admiral Cain claimed that the other card was worse, this was a possibility (but I suspect the real reason was otherwise as revealed later) the fleet then ending up at a barren planet, which was not too bad.

We had now arrived at the sleeper phase, so Boomer was sent to the brig as per her weakness and Loyalty cards were dealt out, suddenly thought I’d made up the Loyalty deck wrong because I had an extra card left over, but I’d forgotten that Boomer was due an extra card so all was well. Of course the Cylons were both already out there, so the extra cards made no difference.

Moving on, it did not take Cain long to reveal her true nature.  I had reminded her about her blind jump ability on a couple of occasions, but she seemed disinclined to use it. I would guess we now knew the reason why. The Admiralcy now passed to Colonel Tigh, as did Cain’s other loyalty card. During the next jump cycle, Cylons appeared jamming communications and we had Cain’s super crisis, which was The Farm, which we managed to make a partial pass avoiding the loss of all the once per game abilities which turned out to be significant. The fleet was jumped early losing 1 population, but we were about to lose at least 2 civilian ships to raiders, so this was probably a worthwhile sacrifice. The destination was Asteroid field, losing another population, but with the advantage of being 3 distance so we needed only 1 from the final destination.

On to the penultimate jump cycle Boomer had tried to convince people to support her release from the brig, but we were not entirely sure she could be trusted, so she said why don’t you just execute me. President Tyrol obliged and Boomer was revealed to have been human, Mark taking Gaius Baltar as his new character, he was then able to use his once per game ability (having not used Boomer’s) to check my loyalty, showing my humanity, so the pair of use knew that either Tyrol or Tigh was the Cylon.  I used Administration to propose the Presidency pass to Baltar and Tyrol did not oppose this. Once Baltar was President, he played an arrest order on Tigh sending him to the brig and passing the Admiralcy to Tyrol. Tigh was going to use his once per game to take the Presidency for himself, but as he had now lost the Admiralcy, this plan was no longer valid, so he revealed himself and went off to the Resurrection ship. So all the cylons were known and the game moved towards its end.

It was about this point that I moved to Pegasus and took up residence in the Engine Room to guarantee that we would get jump icons, some cylons showed up towards the end of the cycle, but were too late to do any damage. We went to 8 distance with a stop at a Tylium planet, using gathering fuel just to be on the safe side. All resources were now down in the red with Food and Morale looking particularly vulnerable, down at one or two, but as the jump track moved into the blue section, we were able to jump immediately as population was at four and the humans limped home despite losing another three to finish with one population. Possibly we would have been able to survive to jump at -1, rather than -3, but Tigh’s turn was coming up next and his super crisis might have done for us (I don’t actually know what that was though).

So it was a close run thing and the humans won, certainly it was one of the best games of BSG I can recall. Note that the account is subject to slight errors in the order of events due to my possible misremembering.

Summary of all the games played:

21/08/2013
Battlestar Galactica - 180 Mins.
Posn.PlayerScore
1Dave D0
1Mark W0
1Steve W0
4Mark R0
4Mike0
Amun-Re - 120 Mins.
Posn.PlayerScore
1Gordon43
2Rachel42
3Dave F38
4Lee31
5Steve H31
Heckmeck - 20 Mins.
Posn.PlayerScore
1Lee10
2Gordon6
3Dave F3
4Rachel1
5Steve H0
Citadels - 70 Mins.
Posn.PlayerScore
1Jaime34
2Isabel27
2Andy T27
4Scott22
Carcassonne - 30 Mins.
Posn.PlayerScore
1Scott98
2Jaime80
3Isabel55
4Andy T47
Dominion - 30 Mins.
Posn.PlayerScore
1Jaime38
2Andy T35
2Scott35

Saturday, 17 August 2013

Games Played 14 August 2013

1 comments
Another 8 this week, games played as below.


14/08/2013
Saint Petersburg - 80 Mins.
Posn.PlayerScore
1Mark W147
2Dave D140
3Steve H112
4Steve Pe105
Industrial Waste - 60 Mins.
Posn.PlayerScore
1Dave D51
2Steve Pe38
3Mark W34
4Steve H27
Suburbia - 100 Mins.
Posn.PlayerScore
1Gordon114
2Rachel106
3Lee85
4Steve W75
Carcassonne - 40 Mins.
Posn.PlayerScore
1Rachel78
2Steve W62
2Lee62
4Gordon55

Sunday, 11 August 2013

Games Played 7 August 2013

0 comments
Eight people this week with another two new in Lee & Rachel, sent our way by Claire apparently. Thanks Claire. If we ever get evryone who has been this year in the same week, it's going to be very crowded.

The week saw a first play at the club for Stozzi. Power Grid was played on the Benelux board.

07/08/2013
Power Grid - 140 Mins.
Posn.PlayerScore
1Dave D18
2Dave G17
3Mark W17
4Steve W16
Strozzi - 80 Mins.
Posn.PlayerScore
1Rachel250
2Steve H210
3Lee200
4Scott195
San Juan - 40 Mins.
Posn.PlayerScore
1Scott29
2Rachel23
3Lee19
4Steve H18
Guillotine - 15 Mins.
Posn.PlayerScore
1Rachel19
2Scott16
3Lee13
3Steve H13
Guillotine - 15 Mins.
Posn.PlayerScore
1Scott23
2Rachel19
3Steve H17
4Lee16

Saturday, 3 August 2013

Games Played July 31 2013

1 comments
With just 4 games played this evening, July 2013 just missing out on equalling the most games played in a month.

31/07/2013
London - 120 Mins.
Posn.PlayerScore
1Andy T56
2Dave D40
3Dave F33
Legendary: A Marvel Deck Building Game - 30 Mins.
Posn.PlayerScore
1Dave F17
2Andy T14
3Dave D12
Lords of Waterdeep - 90 Mins.
Posn.PlayerScore
1Gordon118
2Steve W106
3Mark W102
4Scott101
San Juan - 60 Mins.
Posn.PlayerScore
1Gordon41
2Mark W35
3Steve W28
4Scott26

Full details for July 2013