The Games We Play

The Games We Play

A repository of reports on the Wednesday night sessions of the club and anything else related to the club or boardgaming in general, which may be of interest to anyone who may be passing by.

Friday, 24 August 2012

Infiltration for Two

Due to motorway problems, there were just two of us this week - Dave D and me. After a bit of a wait to see if anyone else turned up, Dave and I played a couple of games of Infiltration which, I must say, is a much more satisfying game as a two-player. This stems from the fact that each player controls two characters rather than one, meaning it's easier to co-ordinate actions so that you can actually benefit as a team. One issue when you've a single character is, for me at least, that often you can't think of any action to take which doesn't benefit someone else more than it does you - you smash a lock, someone else grabs all the loot; you discover a room, someone else interfaces and takes advantage. With the 2-player game, your two agents act almost like a tag team - they can pull for each other if you can co-ordinate them correctly, and this allows for an amount of strategy, albeit small, and increases interest in decision-making as you try to figure out how to do things optimally and to your best advantage. Now, it's not just about: "which card do I play?", but also: in what order do I play these cards to benefit myself whilst limiting my opponent?". Much more interesting. A game that I was cold on has turned itself around for me... but, for me, it shall always remain 2-player only. It's just no fun, otherwise. Oh yeah, and the characters should have variable powers. The flavour is pointless without something to differentiate them.

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