With the recent expo and other things, some new games have been picked up and 2 of these hit the table.
|Phoenicia 100 mins|
This one was Dave's and he's posted a review on the Geek, on reading the review I was a bit concerned about his comment at the end that this would not appeal to those who don't like auction games, however I'm starting to learn that it's not all auctions that I have an aversion to but blind auction, where you lose your bid whatever the result. The auctions in this are the round the table type as seen in Power Grid, so that's alright. As the game went on though I did see other issues that I'm not sure of.
The game is essentially one of advancing a civilization from primitive roots. Each turn, cards are auctioned which give victory points, production and various advantages such as extra workers and storage, new and improved industries and discounts for other cards to come later in the game. At the start of this game I went with an indentured worker giving me a trained worker as did Julian, Dave bought a granary, increasing his storage space, while I think Ben went for a Tracker giving a discount on a Caravan and upgrading his hunting.
As the game went on I seemed to have found a good strategy. You need to be able to balance your production with the amount of storage space you have, early on I was a bot worried because I had more income coming than I could store, but once I rectified this by getting some more storage I was away, I had improved and then advance mining which brought in a good income as well as Victory points and the ability to store them, Dave had got in the situation of having storage but not being able to fill it.
This seemed to be a weakness in the game, because you can only store so much the incentive is to spend all you've got to make way for that turn's income if you've managed to balance income and production. If you've managed to get this balance in a way that your income is greater than the rest, which I had from a relatively early point, the I don't really see an easy way for the rest to catch up. Toward the end a lot of items with high VP value came up and I was able to pick up one of the best of these, despite other people have a discount of 5 on the items.
All in all an interesting game, but as I say I do have the fear that there is this runaway leader potential. Further games will show how easy it is to get into this position, when everybody knows what they are doing.
Over on the other table was
|Colosseum 120 mins|
This is a very pretty game from Days of Wonder and form the discussion seems to have more meat on it than other Days of Wonder games I have tried. I must play soon, but I was a bit disappointed that there is apparently not an option to assassinate the emperor to stop him visiting your opponent's shows. Oh Well.
I leave someone else to fill us in on the game, but there is a picture below.
Until next Wednesday.